(1) A group of objects that share a common definition and that therefore share common properties, operations, and behavior. (2) A C++ aggregate that may contain functions, types, and user-defined operators in addition to data. Classes can be defined hierarchically, allowing one class to be an expansion of another, and classes can restrict access to their members.
a part of a UML class_diagram indicating a collection of objects with similar responsibilities and/or behaviors. It can be shown as a box with a name in it or as a box with a name, attributes and operations. [ uml1.gif ] [ uml3.gif ] [ uml.game.gif ] [ clock1.gif ] [ clock2.gif
a group or set based on common characteristics
(1) A group of objects that share a common definition and that therefore share common properties, operations, and behavior. (2) (C++ only) A user-defined type that is defined with the class-key 'class,' 'struct,' or 'union.' Objects of a class type consist of zero or more members and base class objects. See member. Classes can be defined hierarchically, allowing one class to be an expansion of another, and classes can restrict access to their members.
(def 1-simple) You can think of a class as a blueprint object for making objects.
A group of network flows that share similar characteristics. You define classes in the IPQoS configuration file.
Class is an object-oriented term not used in ASP. A class describes to the computer the inner workings of an object. It is similar to an object's blueprint.
In object-oriented programming, a category of objects, or the applet file itself. For example, there might be a class called shape that contains objects which are circles, rectangles, and triangles.
A class is the formal definition of an object in the Java language. The java.awt.Choice class, for example, defines all the data and methods related to a user interface object that is commonly referred to as a "pop-up menu."
class is the code for the implementation of a set of objects. The difference between a class and a type is that a type defines the externally visible behavior of a set of objects, but a class defines the code that implements that behavior. See also: type, subclass, subtype.
This is the basic component from which Java applications are built. Classes specify the types of state information (class and instance variables) and the behavior (methods) that instances of the class will exhibit.
A description of a set of object s that share the same attribute operation method relationship s, and semantics. A class may use a set of interfaces to specify collections of operation s it provides to its environment. See Interface. [D04810] RUP
A class is a definition that describes a particular kind of object. It is like a genetic code that can be used to create an entity with a common set of attributes, as defined by the class that conceived it. If multiple objects are created from a class, then they will all share the same attributes. The uniqueness of each object comes from treating them as individuals that are maintained independently from each other.
A description of a set of objects that share the same attributes, operations, methods, relationships, and semantics. A class may use a set of interfaces to specify collections of operations it provides to its environment. See interface.
A class is a type of record, and has a name and a list of fields. An example class could be "Image" which specifies the fields "filename", "width" and "height". Another could be "Reference" with fields "author", "link to pdf", "title", "abstract". Every record has a single class, and is a specific instance of that class - so a record of class "Reference" will have the values filled in for the different fields (like "author", "title", "abstract". In Catalyzer you can create your own classes, and some are created automatically for you when you import data from files or a spreadsheet.
A template that describes the common characteristics and behaviors of similar objects. The common characteristics of a class are its attributes, and the common behaviors are its methods. See also instance.
In general terms, a category. In programming languages, a class is a means of defining the structure of one or more objects.
A class is a model for an object. Many different objects may be generated that all follow the pattern of the class. Thus, a class is a sort of defining word for objects. In Dreams, a class is called a trance.
A class is a data type of objects. Class is synonymous with struct in C++.
person, place, or thing of interest in an object-oriented system.
the definition of an object's attributes and operations; a "blueprint" for a group of objects with common attributes, operations, and semantics
a group of persons or things having characteristics in common, including a) a group of persons who have some common relationship to a person making a will and are designated to receive a gift under the will but whose identities will not be determined until sometime in the future, b) a group of securities (as stocks or bonds) having similar distinguishing features, c) a group whose members are represented in a class action, d) "protected class", e) a group of crimes forming a category distinguished by a common characteristic (as the use of violence or the requirement for a maximum penalty).
1)A widget property that is applied when you run the transaction manager. The class setting specifies a style for the widget in each transaction mode. 2) The prototype for an object in an object-oriented language; analogous to a derived type in a procedural language. A class may also be considered to be a set of objects which share a common structure and behavior. The structure of a class is determined by the class variables which represent the state of an object of that class and the behavior is given by a set of methods associated with the class.
A class is a category of things that defines the characteristics of its objects and the methods that can be applied to its objects. To the top
A logical grouping of Objects. The definition of the Classes does not affect queries executed on the database.
The encapsulation of the data associated with an artifact (its attributes) and the actions associated with the artifact (its methods). A class specifies the characteristics of an artifact. An object represents an instance of the artifact. Classes and objects in UML are represented on Activity Diagrams, Class Diagrams, Collaboration Diagrams and Sequence Diagrams.
In object-oriented programming, a class defines the structure and behavior of a family of objects.
A grouping of families that share a common focus.
A user-defined type. A class can have member data and member functions and these can be public, protected, or private members.
A collection of objects all of which have the same attributes.
A class is a descriptor for objects that share the same methods, operations, attributes, relationships, and behavior, representing a concept within the system being modeled.
Collection or division of persons or things; a common characteristic; (Math.) another name for set; a group, set, or kind sharing common attributes.
class is an object that acts as a description of other objects called instances of the class. Besides various house-keeping information, a PCE class describes the instance-variables and methods of its instances.
A class is basically a data structure and a set of actions to work on objects; users are free to add or delete classes to Pacco according to their needs.
A collection of objects that share common properties, common definitions and common behaviors.
A template for a type of managed object. WMI classes define the basic units of management. For example, the Win32_LogicalDisk class is a template for all logical disks that occur in the Windows environment. In this case, WMI uses the class template to generate an instance of Win32_LogicalDisk for each disk installed on a computer.
The definition or blueprint for an object.
A description of a set of objects that share the same attributes, operations, methods, relationships, and semantics. A class is an implementation of type. Synonym: class [OMA]. See: type, implementation.
A template for creating user-defined objects. Class definitions normally contain method definitions that operate on instances of the class.
A category of objects. Classes allow data and method to be grouped together.
The definition of an object, including the name, properties and methods, and any events that it has. An instance of a class has all of the defined characteristics of the class.
a description of a group of objects with similar properties, common behavior, common relationships, and common semantics.
In object-orientated programming, a class is a template definition of the methods and variables in a particular kind of object. An object is defined as a specific instance of a class; it contains real values instead of variables.
The MWFM NMOS component that is responsible for managing and distributing information contained within the Active Object Classes to other MWFM NMOS processes and applications that may require class-based information.
A set, group, collection or configuration containing members having or believed to have at least one attribute or characteristic in common. To classify is to organize or arrange according to class or category.
A category of objects that have common properties and are managed through a specific system table. Informix database classes include access methods, aggregates, casts, routines, operators, tables, and types.
(1) Definition of a family of objects which share a minimum common interface and structure; an extensible definition which may be adapted through inheritance, in contrast with a type. (2) A polymorphic set of objects (instances of different types), which share a minimum common interface and structure; the set of objects inhabiting the class.
A generalized category in object-oriented programming that describes a group of more specific items called objects. A class provides a template for defining the behavior of a particular type of object. Objects of a given class are identical to each other in form and behavior. A class is a descriptive tool used in a program to define a set of attributes or services that characterize any member (object) of the class. Program classes are comparable in concept to how people organize information--one familiar example being the categories animal, vegetable, and mineral, which define elements of the physical world.
1. A type that specifies the structure of instance and categorizes objects. Each Dylan object is a direct instance of exactly one class. 2. (of an object) The class of which the object is a direct instance.
A definition from which objects are instantiated. In Java, a class defines the constructors and the methods shared by all objects instantiated from it. It also defines the fields that every object will maintain. See Java, Method.
A scheduled instance of a course unit Meeting Instance
An object-oriented term meaning the definition for a type of object. Classes are instantiated to create objects. In Lingo, each script is a class from which objects are instantiated using the new() method. See OO Fundamentals.
Once a class action has been certified, the class is defined as all the people, within certain locations and a certain time frame, who have suffered from the same type of conduct caused by the defendant.
An abstraction that captures the common structure and common behavior of a set of objects. It is a category that defines an object or group of objects and how the objects are to behave. In other words, the class is a template for defining the methods and variables for a particular type of object. All objects in a given class are identical in form and behavior but contain different data in their variables.
Larger category of objects that an object may be a part of. 15.20
One of several mechanisms in C++ for creating a user-defined type.
The formal definition of an object. A class is used to create instances of software objects. Classes define the properties of the object and the methods used to control the object's behavior.
A category of similar Objects, all described by the same Attributes and Operations and all assignment-compatible.
A factory construct from which object instances are created. The OO-Browser displays classes along with their elements, categories and formal protocols.
A representation of a collection of similar objects. Classes are often objects, representing a person, place, or thing.
An abstract representation for a particular type of object.
Blueprint of an object - defines the methods and data of an object of its type.
A category of objects that share a common set of characteristics. Each object in the directory is an instance of one or more classes in the schema.
The definition of the common characteristics of a group of objects, which can be used as a ‘template’ for these objects. Objects of the same class have the same basic definition for their processes and data.
The formal definition of an object. The class acts as the template from which an instance of an object is created at run time. The class defines the properties of the object and the methods used to control the object's behavior.
A description of a set of objects that share the same responsibilities, relationships, operations, attributes, and semantics.
(See Classes and Object Oriented Programming)
A data type that describes an object. Classes contain both data, and the methods for acting on the data. For more information, see Classes.
Source code blueprint for objects.
A name that is used to group package objects. See also class action script.
The general group to which a specific object belongs.
(1) In object-oriented design or programming, a model or template that can be instantiated to create objects with a common definition and therefore, common properties, operations, and behavior. An object is an instance of a class. (2) In the AIX operating system, pertaining to the I/O characteristics of a device. System devices are classified as block or character devices
as used in other OOP languages, class is the keyword for defining object types. class Instrument { public void play( Note n ) { System.out.println("Ta-daaaaaaa!"); } public String what() { return "Instrument"; } } class Brass extends Instrument { public void play( Note n ) { System.out.println("Brass.play() " + n + " loud and brash"); } public String what() { return "Brass";
An Object COBOL program which contains the code and data descriptions for a class object and its instance objects. It is also known as the class program. A class consists of nested COBOL programs, which correspond to class object and instance object methods. Each class starts with an identifier naming the class and the class from which it inherits. When a class is loaded at run-time, the OO run-time system creates the class object.
In object-oriented languages such as Java, a prototype for a particular kind of object. A class definition declares instance variables and defines methods for all members of the class. Objects that have the same types of instance variables and have access to the same methods belong to the same class.
A class is a general specification or description for a set of objects that defines their common structure (data), behavior (methods), and relationships.
In the Java programming language, a type that defines the implementation of a particular kind of object. A class definition defines instance and class variables and methods, as well as specifying the interfaces the class implements and the immediate superclass of the class. If the superclass is not explicitly specified, the superclass will implicitly be Object.
A description of a set of objects that share the same attributes, operations, methods, and associations. A class is a template that is used to instantiate objects while an application is executing. See also class instance and object instance.
a definition of a type of object
A set of objects defined by common attributes or properties (data members) and common behavior or operations (function members). see terminology
A named set of methods and member variables that define the characteristics of a particular type of object. The class defines what types of data and behavior are possible for this type of object. Contrast with interface.
A group of objects which exhibit common characteristics. Instances of a class have membership in the class because they exhibit the class's defining characteristics.
A model of objects that have attributes (data) and behavior (code or functions). It is also viewed as a collection of objects in their abstracted form.
In an object oriented methodology, a set of objects that share a common structure and a common behavior.
The full definition for how to create an object.
a template for an object that defines the methods and variables for the object; all objects of a specific class have the same structure and exhibit the same behavior
Refers to the structural class of the protein as defined by the SCOP database. Eg. Alpha, beta, alpha/beta, small proteins. More information on the SCOP database can be found here.
An object that defines the common predicates of a set of objects (its instances). abstract class A class that cannot be instantiated. Usually used to store common predicates that are inherited by other classes. metaclass The class of a class, when we see it as an object. Metaclass instances are themselves classes. In a reflexive system any metaclass is also an object. subclass A class that is a specialization, direct or indirectly, of another class. superclass A class from which another class is a specialization (directly or indirectly via another class).
A prototype for an object in an object-oriented programming language such as Java. Classes are ranked in a class hierarchy. A class may be a specialisation (a 'subclass') of another or it may be composed of other classes or it may use other classes in a client-server relationship. A 'classpath' tells Java how to find the appropriate classes to run.
A Class is a "blueprint" for the creation of an object. A class contains the declarations that state what fields and methods an object of that type will contain. With the use of the keyword static, a class can even provide functionality. You can access static fields and call static methods of a class without creating an instance of that class because those elements are considered part of the class as a whole, rather than part of an instance of that class. This being the case, any static members of a class are common to all instances of that class.
A description of a group of similar object s. A class serves as a "template" for defining the data and operations for these objects, which are its instance s. A class defines: The instance variable s in which the instances store their data The instance method s that describe how instances carry out their operations Every class is itself a kind of object and therefore has its own data ( class variable s) and operations ( class method s). One of the primary operations of a class is to create the objects that are its instances.
A class is an object that specify the properties for specific kinds of objects. This includes description of an object's attributes, behaviors, and implementation. Objects represented by a class are called instances of the class. These class are arranged in hierarchy with less specific superclasses to more specific subclasses. Subclasses inherit properties from their superclasses (see Inheritance). All the actions to which an object responds are defined in its class description.
A class is a combination of variables and functions designed to emulate an object. An object can be anything you want it to be-a pen, an ATM machine, a car, whatever. The class's variables (also called properties) and functions (also called methods) are the computer's way of modeling the object. See Chapter 14, "What Are Objects?" for more information. See also Encapsulation, Inheritance, and Polymorphism.
A class is the basic element of Java programs, containing a set of field declarations and methods. A class is the master copy that determines the behavior and attributes of each instance of that class. class definition is the definition of an active data type, that specifies a legal set of values and defines a set of methods that handle the values. See class instance.
In the context of object-oriented design or programming; a model template that can be instantiated to create objects with a common definition and, therefore, common properties, operations and behaviour. An object is an instance of a class.
In the Objective-C language, a prototype for a particular kind of object. A class definition declares instance variables and defines methods for all members of the class. Objects that have the same types of instance variables and have access to the same methods belong to the same class. See also class object.
1) In object-oriented design or programming, a group of objects that share a common definition and that therefore share common properties, operations, and behavior. Members of the group are called instances of the class. 2) In the AIX operating system, pertaining to the I/O characteristics of a device. System devices are classified as block or character devices.
A group of people with something in common that enables them to take legal action as a group, in a class action. Shareholders, for instance, from whom vital information about their company is withheld, could sue as a class. It is also a group of scurities with similar properties, as in Class A shares.
In object-oriented design or programming, a group of objects that share a common definition and, therefore, share common properties, operations, and behavior. Members of the group are called instances of the class. See also event class.
Collection of Objects with common structures and behaviours.
A template for defining objects that specifies variables and procedures that operate on those variables. In the context of PyNGL, the class variables are called resources and the class procedures are called support functions.
A class is a template that defines the public interface ( methods and properties) of an object.
An object-oriented typing¤ construct which specifies the common state¤ (data members¤¤) and behaviour¤ (function members¤¤) shared by all objects of the corresponding type.
A master copy of an object that determines what behavior and attributes an object should have. Because every Java program is also a class, programs also are called classes.
a) An encapsulated collection of data and methods to operate on the data. A class may be instantiated to produce an object that's an instance of the class. b) The class keyword is used to declare a class, thereby defining a new object type. Its syntax is similar to the struct keyword in C.
A template from which objects can be created.
A template used to create user-defined objects. A class defines an object's properties and methods. All instances created from the class use the properties and methods defined by the class.
(1) A category of objects. (2) The set of objects that belong to a category. (3) The word `class' is often used where the phrase class definition would be more appropriate. This abbreviation is so common that many people would define `class' to mean the same as class definition.
(Classe) : Often confused with object, a class defines an entity in the application to be programmed by specifying its data structure and the procedures that can operate on the data. A specific instance of a class, created at run time, is an object
The formal description of a set of objects. In the OSI world, objects with similar attributes and behavior are grouped into classes. In C++, the rules governing a set of data structures (that are said to be instances of the class) and the methods (also called member functions) that give access to an instance's data.
a group of objects that share defining properties.
A specific instance of a course, scheduled to meet at a specific time and / or location.
a set of objects that share a common behavior. Defines the methods (operations), messages (requests for operations), and properties (attributes) of a similar group of objects. Classes may themselves be objects (entities). Classes usually are templates from which individual objects can be created.
a basic building block of object-oriented programming. Classes define types of objects by specifying their properties (data) and the procedures ("methods") they support. Classes are more powerful than normal programs, because they are flexible blueprints for generating programs. Unlike programs, a new class can be derived easily from a an existing class and inherit its properties and functions ("sub-classing"), with additional programming only to the extent that the classes actually differ. Classes make it possible to decompose large, complex programs into much more manageable, maintainable pieces of logic, which leads to more dependable applications.
A template for creating objects. A class defines data and methods and is a unit of organization in a Java program. It can pass on its public data and methods to its subclasses.
Speech community defined by socioeconomic factors. Social class dialects are important varieties of a language. The "he don't" construction is part of the grammar of "lower class" speech.
See object class [ http://msdn2.microsoft.com/en-us/library/ms681922.aspx ] .
A class is the definition of a programmer defined type, the blueprint used to construct objects of that type. It is a logical unit that provides procedural and data abstraction.
"Definition of attributes and behaviors for a type of instance. Basic modules for object-oriented development (OO). In OO, class and type are nearly synonymous, but the slight difference causes considerable problems."
An object-oriented programming term, class refers to a method for defining a set of related objects that can inherit or share certain characteristics.
In object-oriented programming, a class is a programming language construct that is used to group related instance variables and methods. Each class expresses structural and behavioral design decisions made by the programmer to indicate what types of objects can exist when the program is executed.
In set theory and its applications throughout mathematics, a class is a collection of sets (or sometimes other mathematical objects) that can be unambiguously defined by a property that all its members share. Some classes are sets (for instance, the class of all integers that are even), but others are not (for instance, the class of all ordinal numbers or the class of all sets). A class that is not a set is called a proper class.