a deceitful and unreliable scoundrel
a master of stealth and armed combat, aided by the use of poison and perhaps, espionage
a scoundrel and a thief, but may also be a valuable team member
A footpad, thief and conman; some dwell in cities, many roam the country as beggars and vagabonds. These latter folk are the new underclass created in the aftermath of the Medieval period, with new agricultural ways and the end of the feudal tenure (and the safety net of the feudal system). Use Thief details.
One of the eleven character classes. Rogues can be diplomats, spies, thugs, burglars, scouts, scoundrels, or any other profession involving trickery and skill at sneaking. In combat, a rogue can deliver extra damage with a sneak attack. The higher the rogue’s level, the more damage the sneak attack can inflict. Though rogues are not spellcasters themselves, they can figure out magic well enough to cast spells from scrolls, activate wands, and use just about any other magic item. Some rogues are members of an organized fellowship of rogues (a "guild of thieves"). Most, however, learned their skills from an independent mentor or are self-taught. The standard abbreviation for rogue is Rog.
In the Dungeons & Dragons role-playing game, rogue or thief is one of the base character classes. A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dextrous, and the only class capable of finding and disarming many traps and picking locks.
The word rogue is first recorded in print in Thomas Awdeley’s Fraternity of Vagabonds (1561), and then in Thomas Harman’s Caveat for Common Cursitors. Rogue became a cultural icon of villainy and criminality.