Definitions for "Interactivity"
A method of becoming involved with software that is dictated by the whim, interest or enthusiasms of the user. Digital encyclopaedias, games, web sites and some art programming involve interactivity in as much as they provide a non-linear approach to viewing and accessing information.
a quality of some Web pages that encourages the frequent exchange of information between user and computer
The ability of a user (or a computer) to control the presentation by a multimedia system, not only for material selection, but for the way in which material is presented.
Keywords:  learner, peer, immediacy, cal, medium
(n.) 1. The quality of being interactive. 2. A particular type of instructional resource involving information exchange or dialog via the online medium.
Interactivity involves two-way communications. Traditionally that two-way communication is live between instructor and student, but it may also be peer-to-peer communication in a collaborative learning environment. The communication may take the form of voice, data, video, or audio. See also, asymmetric and asynchronous.
A term used to describe interactions between parties where both are sources and receivers of information via a communication medium such as telephone or the Internet.
Circuit of messages flowing from an orginating entity in a technological system to a target entity in that system and then returning back to the originating entity.
In the fields of information science, communication, and industrial design, there is debate over the meaning of Interactivity. In the "contingency view" of interactivity, there are three levels: Noninteractive, when a message is not related to previous messages; Reactive, when a message is related only to one immediately previous message; and Interactive, when a message is related to a number of previous messages and to the relationship between them.Sheizaf Rafaeli defined Interactivity as "an expression of the extent that in a given series of communication exchanges, any third (or later) transmission (or message) is related to the degree to which previous exchanges referred to even earlier transmissions.
Keywords:  icq, engage, visitor, guest, tailored
Methods of exchanging information with and engaging visitors to a Web site. These methods range from filling out online forms to sophisticated scripting programs that create dynamic content tailored to the individual visitor.
The ability of marketers to actively engage individuals with their brands, through the use of online games and activities.
programming elements on your site that personalize it, help your visitors to interact with the information on your site or interface directly with you. Examples: forms for feedback, guest books, a script that calculates interest rates or inserts a customers' name, ICQ or Human Click, etc.
Keywords:  geek, mantra, revolution, speak, goal
Mantra for the digital revolution and the goal of all new media. IP (internet protocol) Geek-speak for the method of sending data — whether voice, web pages or music files — between computers over the internet.
The trivial form is a closed system with a finite data set. The non-trivial form has the open-ended capacity to accommodate new variables.
Keywords:  dead, isn't, site, web, your
If your Web site is not interactive, it's dead.
If your web site isn't interactive, it's dead.
Although the details are a work-in-progress, websites are continually seeking ways of including this defining force that is the Net.