The theoretical goal of all people involved in end-user (you, the customer) products to create computer or computer-related products that are easy (intuitive) to use. The point-and-click environment of Windows is considered to be more user-friendly than the cryptic DOS prompt.
Easy to approach, use or understand
Designed to be as easy as possible for a first-time user.
An application or user interface that is designed to make it easy and intuitive to use.
Any system, software or device that is easy to learn and use. Graphical user interfaces, for example, are designed to be user-friendly.
Programs that have been thoughtfully designed to be intuitive and self-explanatory to the average user, with a minimal chance of mistakes.
Products, packaging, manuals, information, services, environments, and interfaces, etc, that have been designed for simplicity and/or ease of use, and are marketed, and promoted in ways that highlight user-(age, etc)friendly features and operations.
Hardware and software that has been tested and revised to be manageable and understandable for a great portion of the population of users, and usually is easier for a novice to manage.
A description of software which is easy to use- particularly for novice or inexperienced computer users
Describes an interface-Web site, equipment, process-that people find easy to use, or intuitive.
Usually applied to program design. A user friendly program or system is one that makes operation easy for unskilled operators.
Characteristic of computer software or hardware that makes it easy for the user or operator to use the programs or equipment with a minimum of specialized knowledge or recourse to operating manuals.
Jargon term often associated with equipment or a technique that is easy to use.