Learning that takes place with no delay between stages. For example, a chat room might be used to run a seminar where tutor and tutees type responses immediately to questions and suggestions.
A real-time, instructor-led on-line learning event in which all participants are logged on at the same time and communicate directly with each other. In a virtual classroom, the instructor maintains control of the class, with the ability to "call on" participants who raise their electronic hands from a distant location. Students and teachers may use a whiteboard to see work in progress and share knowledge. Content can also be delivered using audio- or videoconferencing, Internet telephony, and two-way live broadcasts of lectures to students in a classroom.
Learning that occurs when the instructor and the students or two or more students are together at the same time but not necessarily always in the same physical space. Synchronous chats, interactive television, Instant Messaging, whiteboard.
Learning that requires people to participate at the same time. Interaction occurs without a time delay (in "real time"). Also see asynchronous learning.
a form of training programme in which the student and instructor or student and other learners participate at the same time (also referred to as Networked Learning).
An instructional event conducted in real-time where the instructor and participants can communicate directly with each other. Tacit knowledge The knowledge carried around in people’s heads (also known as Implicit knowledge).
occurring at the same time. ( more details: NetLingo TM)
Learning that involves people being online at the same time and communicating with each other without a time delay.
Real-time learning that can includes immediate, two-way communication between participants.
Any kind of learning that simulates a real class room setting, essentially. In a virtual classroom, the students and instructor can communicate with each other in real time and learn at the same time. This is possible with video, VoIP and other new technologies.
A learning event in which interaction between participants is simultaneous.
A real-time, instructor-led online learning event in which all participants are logged on at the same time and communicate directly with each other. In this virtual classroom setting, the instructor maintains control of the class, with the ability to "call on" participants. In most platforms, students and teachers can use a whiteboard to see work in progress and share knowledge. Interaction may also occur via audio- or videoconferencing, internet telephony, or two-way live broadcasts.* 24/7 Twenty-four hours a day, seven days a week. In e-learning, used to describe the hours of operation of a virtual classroom or how often technical support should be available for online students and instructors.
refers to learning which takes place in an environment where the instructor and the learner are simultaneously present, although perhaps at different locations.
Teaching and learning done at the same time. For example, a face-to-face lecture, or a class via compressed video.
Learning that occurs at specific times. Often referred to as "Real-Time."
Any learning event where interaction happens simultaneously in real-time. This requires that learners attend class at its scheduled time. Could be held in a traditional classroom, or delivered via distributed or e-learning technologies.
Learning event delivered in real time to the learner that can include immediate, two-way communication between participants.
Real-time, instructor-led online learning in which all participants are logged on at the same time and can communicate directly with one another. In this virtual classroom setting, the instructor leads classroom discussion and can "call on" students. On most platforms, students and instructors can use an electronic whiteboard to see work in progress and share knowledge. Interaction may also occur via audio- or videoconferencing, Internet telephony, or two-way live broadcasts.
A process by which the instructor and students exchange information and ideas in "real-time." This process can occur face-to-face in the traditional classroom or with the aid of technologies that allow for the real-time exchange while the instructor and students are physically separated.
Learning where people are online at the same time and interaction occurs without a time delay (real-time) and which requires them to attend at specific times.