Name given in Pascal for program, types, constants, variables, procedures, functions, and enumerated values. Identifiers should start with a letter followed by alphanumeric characters and/or underscore.
In Cinema Tools, a combination of one or more letters, numbers, or both, that identifies a shot, scene, take, video reel, sound roll, lab roll, or camera roll.
A symbol for which SourceBrowser searches. The identifier can be a variable name, constant name, or user-defined type name.
Each resource has an ``identifier'', a unique value associated with it that clients use to name the resource. An identifier can be used over any connection to name the resource.
(1) One or more characters used to identify or name a data element and possibly to indicate certain properties of that data element. ANSI. (2) In programming languages, a token that names a data object such as a variable, an array, a record, a subprogram, or a function. ANSI. (3) A sequence of letters, digits, and underscores used to identify a data object or function. IBM.
A sequence of bits or characters that identifies a program, device, storage control, or system.
A symbol whose purpose is to identify, indicate, or name a body of data.
NCL: The name of a variable, function, or procedure.
a string of characters that names a variable.
A string or sequence of characters having a recognized meaning such as a variable or procedure name.
An identifier is information that names or indicates an entity or grouping of entities. [Source: Stefan Brands.] An identifier is a signifier for an identity ; it is one or more data items that distinguishes an identity from other identities. Examples of identifiers: name, id-number, username, IP-address. [Source: Roger Clarke.
A sequence of characters that represents an entity such as a function or data object.
Identifiers are the names used for the various quantities in [B/D]. Each identifier is a sequence of alphanumeric characters, beginning with an alphabetic character. The maximum length depends upon the machine implementation. Some identifiers may have as a suffix an index part, either known or unknown.
a character string that connects a real-world subject to a set of computerized data
a constant integer whose name usually starts with ID
a fully-qualified class name using periods
a lexical element of the Picojava language used to identify a class, a method or a variable
a macro, typedef, struct, enum, union, function, function prototype or variable
an alphanumeric string which starts with a letter
a named element of the language
a name given to a variable or a label by the programmer
a name - it can be a variable name, a macro name or an array name
a name or number that identifies a category of data resource users
a name that unambiguously identifies an entity
a name that you invent and attach to a definition
a name which represents an object
a name who identify a database element, like a table or a table attribute
a name you aply to items in your program
an arbitrarily long sequence of letters and digits
an arbitrary long sequence of letters, digits and underscores
an association between a string (a sequence of characters) and an information resource
an expression which means "look up and return the current value of the variable with this name"
a non-empty sequence of letters, digits or the underscore character, that is not a keyword, a Boolean literal, or a single underscore
a number assigned to an individual to identify uniquely the individual, but does not include an individual's name or ABN
an unlimited-length sequence of Java letters and Java digits, the first of which must be a Java letter
an unlimited series of Unicode characters that begins with a letter
a piece of information that names or indicates a person, a device, a process, a resource, or any other type of entity
a piece of personal information about a person that separates that individual from all other persons with the same name
a sequence of letters and numerals
a sequence of letters, digits and underscores, started with a letter or underscore
a sequence of letters, digits, or underscores that begins with a letter or an underscore
a sequence of letters, digits, underscores, periods, or backquotes beginning with a letter, underscore, or period
a sequence of one or more upper-case letters A NUMERAL is a sequence of one or more digits
a series of one or more characters
a set of characters beginning with a letter (we define a letter later) and is followed by either a letter or a number
a single letter, period, or underscore followed by zero or more letters, digits, periods, or underscores
a symbol that represents, names a piece of data
a token for identity - something whose sameness is easy to determine and which is somehow linked to the identity it is standing in for
a token that starts with a letter or underscore and contains only letters, digits, and underscores
a token used to form a name
a unique name given by you to a variable, function, method, or object in your script
a unique value associated with a resource that clients use to name that resource
a variable name defined in a C program
a word used by programmers to name a variable, method, class or label
a word used to reference a variable, procedure, or function, or parameters for those procedures or functions
In terms of access management, a unique virtual identity assigned to a specific user. This may be the user's network ID, or e-mail address, or some other unique ID separate from real user identity information such as name and address.
a series of letters, digits, and underscores used to name program units such as classes, methods, and variables
The name of an item in a Java program.
Name or number given to a clip or segment of a video to allow for easy recognition of the segment and its contents.
In VA FileMan, a field that is defined to aid in identifying an entry in conjunction with the NAME field.
A user-specified type for a particular token.
A name that identifies a register or memory location.
The name of an item in an Java program.
Identifiers are unique names that Discoverer uses to identify workbooks. When matching objects common to different EULs, Discoverer uses identifiers to locate objects in different EULs that refer to the same business object. For example, a folder named 'Sales' in EUL `A' may refer to the same folder named 'Sales Figures' in EUL `B'. Both folders have the same identifier and can therefore be identified as referring to the same object.
The name of an item in a program written in the Java programming language.
A string of characters used to reference a database object, such as a table or column. An identifier may contain any character from A through Z, a through z, 0 through 9, underscore (_), at sign (@), number sign (#), or dollar sign ($).
NCL: A name of a variable, or a function, or a procedure.
A name given to a program entity that can be used to refer to it. Identifiers must begin with a letter and must consist entirely of letters, digits and underline characters. The last character must not be an underline character.
The name you use to name something within Java. For example, if you define a variable named foo, then foo is the identifier. initialize When a variable is first given a value after it is declared. For example, int x; just declares the variable, while int x = 5; both declares and initializes the variable.
A required attributed used within a manifest file to link resources (SCOs and SRs) with course sequencing.
The names used to refer to stored data values such as constants, variables or functions.
(1.) A name that refers to a data object. An identifier contains some combination of letters, digits, and underscores, but its first character cannot be a digit. (2.) In programming languages, a lexical unit that names a language object, such as the name of an array, record, label, or procedure. An identifier usually begins with a letter optionally followed by letters, digits, or other characters. (3.) A sequence of bits or characters that identifies a program, device, or system to another program, device, or system. (4.) In Enhanced X-Windows, a unique value associated with a resource that a client program uses to name the resource. An identifier can be used over any connection to name the resource.
A significant term, number, acronym, name, or symbol used alone or with other identifiers to refer to a library resource.
A character, or group of characters, used to identify or name an item of data and possibly to indicate certain properties of that data.
An identifier is an unambiguous name for a resource.
A field name used in an expression. For example, Order Amount is the identifier (field name) for a field that contains order amounts. You can use an expression (such as Price*Quantity) in place of an identifier. adda baaftuu View
A sequence of characters in the code that identifies a variable, function, or property. Identifiers must start with a letter, "$", or "_", and can contain alphanumerical characters, "$", and "_". An identifier differs from a string in that a string is data, while an identifier is part of the code. In JavaScript, there is no way to convert identifiers to strings, but it is possible to parse strings into identifiers in certain cases.
n. A name, usually having meaning in a particular namespace and scope. See question 1.29.
The name of something in a program. E.g. in Java, the name of a variable, method, class, interface or package.
Any of the names, numbers, or alphanumeric character strings used to distinguish a taxon, accession, or inventory sample. These include scientific names (binomial and trinomial); primary accession identifiers (ACP, ACNO); secondary identifiers such as donor identifiers, collector numbers, crop registry numbers, or other institute identifiers; cultivar names; and inventory identifiers (IVP, IVNO, IVS, IVT).
Used to denote declared constants, types, variables, procedures, functions, modules, and programs, and consists of a letter preceding an optional character sequence of letters, digits, or the underscore character (_).
A kind of token, used for names: variable names, method names, class names, etc. Identifiers always start with letters; a dollar sign is allowed, but this character should be reserved for special identifiers created by the Java compiler.
A sequence of characters that names a variable, method, class, interface, or package.
A string of characters that identifies a specific resource in a digital library or on a network.
The name of any definition, either a module, type, node, scalar object, table, row, columnar object, notification, group, compliance, a named number of an enumeration or bits type or any construct defined by an SMIng extension. Every identifier starts with an upper-case or lower-case character, followed by letters, digits and hyphens, but without consecutive or trailing hyphens. The length of an identifier MUST NOT exceed 64 characters. Note that SMIng keywords may be used as identifiers, though it's NOT RECOMMENDED. See also Identifiers.
A unique data string used as a key in the biometric system to name a person's identity and its associated attributes. An example of an identifier would be a passport number.
Identifiers (IDs) are lexical tokens that name entities. The concept is analogous to that of a "name". Identifiers are used extensively in virtually all information processing systems.