The science of making computers do interesting things that humans do effortlessly.
1. a branch of computer science dealing with the simulation of intelligent behavior in computers; 2. the capability of a machine to imitate intelligent human behavior. SF - An intelligent consciousness capable of self-awareness, development and creation.
A field of research seeking to understand and computerize the human thought process.
Approaches for analysis, learning, and knowledge-based reasoning. ยท 52 terms
The field of computer science dedicated to producing programs that attempt to mimic the processes of the human brain.
Using computers to model human learning and reasoning.
A field of research that aims to understand and build intelligent machines; this term may also refer to an intelligent machine itself.
Artificial intelligence (AI) describes the effort to get computers to do complex tasks which simulate human thought. While the theory of artificial intelligence has been with us since before the advent of the computer age, the practice of creating AI is still evolving. An effort such as Deep Blue - the computer chess program which, in February 1996, put up an impressive fight against chess master Garry Kasparov - stands out as a leading example of AI work.
the field that integrates computer science and cognitive psychology in studying information processing through the design of computer programs that appear to exhibit intelligence. 325
Software that is 'intelligent', or that lends 'intelligence' to a machine or computer. 'Intelligence' might be deemed to be the computational part of the ability to solve problems and achieve goals.
Generally defined as the capacity for machines to simulate human intelligence (i. e. , to reason and to think creatively).
branch of computer science using computers to solve problems that require imagination, intuition, or intelligence
Computer programs or systems that mimic human thought or decision making.
A field that draws on concepts from both cognitive psychology and computer science to develop artificial systems that display some aspects of humanlike intelligence. Examples are computer programs that recognize patterns or solve certain kinds of problems.
A research discipline whose aim is to make computers able to simulate human abilities, especially the ability to learn. AI is separated in e.g. neural net theory, expert systems, robotics, fuzzy control systems, game theory etc.
AI - The ability of a computer to perform tasks, such as reasoning and learning, that human intelligence is capable of doing.
A generic term commonly used to indicate the inclusion in software of some type of automated application of rules, the results of which give the appearance of "intelligence" on the part of the computer. An example would be a computer which uses language rules to carry on a conversation with the human using the computer.
the branch of Computing Science concerned with simulating aspects of human intelligence such as language comprehension and production, vision, planning, etc.
A concept that describes the creation of a device or devices that will emulate the ability of the human brain to absorb, and more importantly, interpret data, in context. 'In context' is probably the most important part of that statement.
the branch of computer science that deal with writing computer programs that can solve problems creatively; "workers in AI hope to imitate or duplicate intelligence in computers and robots"
the creation of models that mimic thought processes
The field of computer science devoted to making computers solve problems that appear to require human imagination or intelligence.
The concept that computers can be programmed to assume capabilities such as learning, reasoning, adaptation, and self-correction.
science and technology to develop computers that can think and function in ways normally associated with human intelligence, including reasoning, inference, learning and problem solving
Intelligence exhibited by an artificial entity such as a computer; aims to produce machines that automate tasks that normally require intelligent behavior. Examples include control, planning and scheduling.
Broadly, the study of intelligence as a collection of information-processing tasks. Some other definitions are the following: (1) The field of research concerned with making machines do things that people consider to require intelligence. (2) The primary goal of AI is to make machines smarter; the secondary goals are to understand what intelligence is. (3) The study of the computational connection between action and perception.
a field of science that has attempted to improve computers by trying to incorporate characteristics of human intelligence, such as the ability to understand natural language and to perform reasoning under certain conditions of uncertainty.
The field of research related to the demonstration of intelligence by machines, including the ability to think, see, learn, understand, and use common sense.
Computer programs developed to mimic human intelligence, such as reasoning, learning, problem-solving, and making decisions. Artificial intelligence programs enable computers to perform tasks such as playing chess, proving mathematical theorems, etc.
Technology resulting from a broad field of computer development that studies the nature of intelligence-how people think, arrive at solutions, make decisions, and so on-with the goal of developing systems which mimic these capabilities. A defining feature of Al systems is the ability to learn from past experience without the need of specific human intervention. See machine learning.
Artificial intelligence, or AI, enables computers to "think" through inference, association and learning. Although the standard function of computers is to process data as instructed by the people operating them, artificial intelligence will allow them to figure out what to do based on the data that is input. AI is expected to make it possible to set up a system whereby machines can come up with appropriate answers for customer questions. Such systems are already taking over some of the work performed by receptionists and investment consultants. Artificial intelligence is also being utilized in robots that perform practical tasks, and its use is expected to spread to many industrial sectors.
Typically, computational techniques to automate tasks that require human intelligence and the ability to reason.
the science of developing a computer to have the ability to perform functions that require intelligence, such as learning and decision making.
Use of Computers involving 'human like' abilities such as visual perception, speech recognition, and natural language analysis.
Understanding and computerizing the human thought process.
This is a branch of computer science devoted to the use of computers to simulate human reasoning. Expert systems, natural language systems and perception systems (robots) are examples of the practical application of AI.
The science of making machines do things which would require intelligence if they were done by humans.
A branch of computer science in which computers are used to model or simulate some portion of human reasoning or brain activity. The behavior of AI systems is based on sequential processing.
Simulating human intelligence within the confines of a computer program.
The concept that a computer can be programmed to be capable of learning, reasoning, adaptation and self-correction.
The capacity of a computer or system to perform tasks commonly associated with the higher intellectual processes characteristic of humans. AI can be seen as an attempt to model aspects of human thought on computers. Although certain aspects of AI will undoubtedly make contributions to autonomic computing, autonomic computing does not have as its primary objective the emulation of human thought.
Also known as AI. A field of computer science that studies making computers able to solve problems that are currently too complex to have solutions expressed as algorithms.
A branch of computer sciences which studies the theory and practice of artificial systems that imitate human perception and reasoning in a machine. Many are based on the formal grammar theories developed by Chomsky. See the AI's FAQs
a subfield within computer science concerned with developing technology to enable computers to solve problems (or assist humans in solving problems) using explicit representations of knowledge and reasoning methods employing that knowledge [ DoD 91].
The use of computers to solve problems and process information in ways that approximate human thought.
(abbreviation: AI) A branch of computer science that studies how to endow computers with capabilities of human intelligence. For example, speech recognition is a problem being worked on by AI scientists.
Computers that function using simulated human logic rather than mechanical reasoning. Theoretically such computers would be capable of learning from its transactions.
The attempt to mimic and automate human cognitive skills through rules and knowledge representation techniques (e.g., understanding visual images, recognizing speech and written text, solving problems, making medical diagnoses, heuristic knowledge, etc.).
Advanced computer systems that can simulate human capabilities, such as analysis, based on a predetermined set of rules
A common name for the set of different techniques that aim at teaching computers how to think. Here 'thinking' refers to the human way of thinking.
A broad term describing the field of developing computer programmes to simulate human thought processes and behaviours.
(AI): Any artefact, whether embodied solely in computer software, or a physical structure like a robot, that exhibits behaviours associated with human intelligence. Also the study of the science and methods for constructing such artefacts. See also: Turing test.
Artificial intelligence (also known as machine intelligence and often abbreviated as AI) is intelligence exhibited by any manufactured. For example, AI scientists are working on speech recognition.
n. The branch of computer science concerned with enabling computers to simulate such aspects of human intelligence as speech recognition, deduction, inference, creative response, the ability to learn from experience, and the ability to make inferences given incomplete information. Two common areas of artificial-intelligence research are expert systems and natural-language processing. See also expert system, natural-language processing. Acronym: AI.
The ability of a machine to perform those activities that are normally thought to require intelligence.
The development of computers that 'think' and respond like humans.
The capability of a computer to perform functions that are associated with human logic such as reasoning, learning, and self-improvement.
The emulation of intelligent behaviour by machine. Attempts to realise this have spun off a large number of new techniques, eg. expert systems and rules, natural language understanding, speech recognition, pattern recognition, image processing, object oriented functional and logic programming, neural nets and genetic algorithms.
a computer system with reasoning and knowledge gathering abilities equal to or greater than those of an average human
Computer programs that have some of the qualities of the human mind (such as the ability to understand language, recognize pictures, and learn from experience). Also called AI.
The branch of computer science concerned with understanding the nature of human intelligence, with the goal of simulating aspects of it with a computer.
A computer program which, when running, has the appearance of human intelligence.
An algorithm by which the computer gives the illusion of thinking like a human. Also, the action of a character in a game as it reacts to other objects in the game.
The study of how computers can be programmed to perceive, reason, and act.
A field of computer science concerned with the possibility that the computer can carry out applications that seem to be intelligent human behavior.
Artificial intelligence. The range of technologies that allow computer systems to perform complex functions mirroring the workings of the human mind. Gathering and structuring knowledge, problem solving, and processing a natural language are activities possible by an artificially intelligent system. Why's this word in the glossary? AI in e-learning programs? Yea, right -- only in the marketing spin.
Information processing by mimicking or simulation of cerebral nervous or cognitive processes
(AI) The study or application of techniques to emulate "intelligent" behaviors, such as planning, vision, or language processing.
Programming of computers that attempts to mimic human intelligence. The main types of Artificial Intelligence used in games currently are State Machines, Expert Systems, Fuzzy Logic, Genetic Algorithms and Neural Networks.
tools that exhibit human intelligence and behaviour including self-learning robots, expert systems, voice recognition, natural and automated translation.
The study of problem solving and decision making by machines in a way often done by humans.
The ability of a computer to reason, to learn, to strive for self-improvement, and to simulate human sensory capabilities.
(n.) A class of problems such as pattern recognition, decision making and learning in which humans are clearly very proficient compared with current computers.
1) Computer programs that can learn and reason in a manner similar to humans. The problem is defined in terms of states and operators to generate a search space that is examined for the best solution. In contrast, conventional programming collects and processes data by algorithm or fixed step-by-step procedures. 2) An area in computer science that attempts to develop AI computer programs.
Developing and applying computers that perform in ways comparable to humans, emphasizing symbolic rather than numeric reasoning and thus emulating human problem-solving.
The branch of computer science devoted to making computers draw conclusions based on observation (reason), recognize patterns and make predictions based on experience (learn), and ultimately become self-aware.
Artificial Intelligence (AI) can be defined as the study of methods by which a computer can simulate aspects of human intelligence. One aim of this study is to design a computer that might be able to reason for itself. A more "attainable" objective of work on AI is the development of systems that can work with natural language, meaning the language that we speak and write as distinct from any programmed computer language.
Artificial Intelligence is a series of albums by Warp Records released in the early 1990s to exhibit the capabilities and sounds of electronic music. The series is remarkable for its inclusion of groups and individuals who would later become leaders in modern electronic music, techno, and ambient, such as Dr. Alex Paterson, Richard D.
Artificial Intelligence is a scientific journal for artificial intelligence. It was established in 1970 and is published by Elsevier. The editors-in-chief (as of July 2006) are C.
Artificial Intelligence was a compilation album released on Warp Records on July 9, 1992 (see 1992 in music), and subsequently for America in 1993 on the Wax Trax label. The album is the first release in Warp's Artificial Intelligence series.