Definitions for "Streaming media"
A technique for transferring data over the Internet such that it can be processed as a steady and continuous stream. Streaming technologies are important because many users still do not have fast enough access to download large multimedia files quickly or without interruption. With streaming, the client browser or plug-in can start displaying the data before the entire file has been transmitted. For streaming to work, the client side receiving the data must be able to collect the data and send it as a steady stream to the application that is processing the data and converting it to sound or pictures. This means that if the streaming client receives the data more quickly than required, it needs to save the excess data in a buffer. If the data doesn't come quickly enough, and the buffer is insufficient, the presentation of the data will not be smooth. Some streaming media formats now employ multiple bit rates (MBR) so if a user's bandwidth changes, a higher or lower bandwidth version of the media is played over that time. There are a number of competing streaming technologies including RealMedia, Windows Media, and QuickTime.
Additional streaming media available at a rate of $20 per 5 streams per month.
audio-visual content that is played as it is being downloaded. Thus, an Internet user could begin watching a video clip as the footage downloads rather than having to wait for the clip to download in its entirety beforehand. [ edit
Keywords:  synchronous, learning
Synchronous Learning