A curve in which some index of learning (e.g., the number of drops of saliva in Pavlov's classical conditioning experiment) is plotted against trials or sessions.
A technological regularity observed in many leading-edge industries, in which the marginal cost of production tends to fall as output increases, due to firms' growing experience with innovative processes (sometimes called "learning by doing"). Because of the learning curve, substantial economies of scale are characteristics of high- technology industries --in which competitive advantages accrue to firms that are among the first to enter a promising new area --constituting a major premise for various countries' technology policy.
A planning technique calculation based on the premise that workers are able to produce any new product more quickly after they get used to making it.
In most labor-intensive work, the efficiency of labor improves with time. This can be represented by a curve that reflects an increase of productivity over time. The curve is often referred to as the "learning curve."
A graphic representation of the fact that, in repetitive activities, there is a constant and predictable rate of productivity improvement each time the number of units produced is doubled. Rates will vary with the activity or product being produced; nevertheless, they will exhibit the same characteristics of constancy and predictability with the doubling of repetitions. As a purchasing tool, this knowledge is particularly useful in negotiating with suppliers for custom-made products.
a hypothetical graph of how much time and energy must be invested before a tool can be used productively by the average user
a kind of experience curve effect
the curve describing how costs of production decline as cumulative output increases over time
concept that recognizes the fact that productivity by workers improves as they become familiar with the sequence of activities involved in the production process. [D00920] PMK87 A mathematical way to explain and measure the rate of change of cost (in hours or dollars) as a function of quantity in a repetitive operation. [D03640] DSMC The time it takes humans to learn an activity well enough to achieve optimum performance can be display ed by curves, which must be factor ed into estimate s of activity duration s in order to achieve plan ned completion date [D03721] PPS&C p340
The length of time required to master how to use a computer program and all its features effectively. Applies to any learning experience.
An expectation that as a task is repeated there will be significant time reductions during the early repetitions. The time savings will dissipate after continuous performance. This is important to consider when setting the direct labor standard cost. To Top
A graphical representation of the way in which average unit cost of production decreases as output rises; also called an Experience Curve.
A curve reflecting the rate of improvement in time per piece as more units of an item are made. A planning technique, the learning curve is particularly useful in project-oriented industries in which new products are frequently phased in. The basis for the learning curve calculation is that workers will be able to produce the product more quickly after they get used to making it. Syn: experience curve, manufacturing progress curve.
A curve reflecting the rate of improvement in performing a new task as a learner practices and uses her newly acquired skills.
A tool of calculation used primarily to project resource requirements, in terms of direct manufacturing labour hours, or the quantity of material required for a production run. A mathematical way to explain and measure the rate of change of cost as a function of quantity. The learning curve is based on the assumption that as a quantity of units produced is doubled, the value declines by a constant percentage. The constant rate of decline is the slope of the learning curve, which is linear when plotted on a log scale. Several different learning curve theories exist and are utilized within the Industry. www.ispa-cost.org Keyword(s): Learning Curve
"Learning Curve" is an episode from the fifth season of the science-fiction television series Babylon 5.
Learning Curve is the 16th episode of Star Trek: Voyager.