the complete video image which is the basis for the following delta frames.
A pose in an animation or mover path that is used to interpolate the motion of an animation or of the movement of a mover. To see more info on Keyframes pertaining to movers, see the MoversTutorial document. Layer - ( Terrain Layer ) Hierarchical levels in the Terrain that allow Textures to be painted on and blended together on the terrain. For more on Layers, see the EditingTerrainLayers document.
keyframes are used in digital effect devices, switchers, and animation software to create a sequence of events. Each keyframe is a single event in a motion path. A series of keyframes can be programmed to create a complex event which may be executed with a single command.
The complete video image which is the basis for compression.
A frame that defines the beginning or end of a motion, sequence of motions, or actions.
Any frame in which a particular aspect of an item (its size, location, color, etc.) is specifically defined.
A single event in a motion path. A series of keyframes are programed into a DVE to produce a move.
Main tool for controlling the content of frames in an animation. Keyframes define settings such as the position of a clip when displayed on the screen at a specific point in time. Each animation has a beginning keyframe and an ending keyframe. Additional keyframes can be added to create or manipulate the desired animation.
a complete frame of data, which may then be followed by several other frames that are just incremental changes to the preceding frame(s), and hence contain reduced data
a data segment that occurs between image frames in the FLV file stream
a frame in which you define a change in an animation
a frame in which you define changes in the animation
a frame that contains a milestone change in a graphic around which the rest of the animation will be built
a frame where you define changes in the animation
a special frame which exists on its own - in other words it doesn't rely on any other frames to store its data
a video frame that does not depend on previous frames streamed to RealPlayer
A frame at which a set of specific parameters is assigned. EditDV Unplugged automatically calculates differences between key frames in a clip and adjusts the frames accordingly.
When animating, you will explicitly define the parameters of an animated element by creating a keyframe. The computer will automatically calculate the changes that occur between keyframes (see inbetweening).
Point in a transition such as DVE effect is defined by a parameter called keyframe.
A still image that represents one frame of a video.
A spatially compressed frame used as the reference point for interframes.
A computer technique that uses anchor points identified by the user as reference for the computer to interpolate the time span or frames in between each anchor point. The term came from traditional cell animation where the "key" frames were drawn by a lead artist and the rest of the "in-between" frames were drawn by less skilled and lower paid animators.
A frame in a sequence that specifies all of the attributes of an object. The object can then be changed in any way and a second keyframe defined. Blender automatically creates a series of transition frames between the two keyframes, a process called "tweening."
A detailed animation cell drawn by one of the head artists producing animation. The space between keyframes is filled with more frames by other (lower paid) artists, producing a smooth transition from, say, one position to another.
Part of an animation technique wich uses data to set up "snapshots" (keyframes) of the object being animated. These "snapshots" are then interpolated (the in between frames are generated at runtime by knowing the last and the next keyframes) to create a smooth animation using a small amount of data. The keyframes can each contain an instance of the whole mesh of the 3D model (old style) or just information (position and rotation) about the object's joints (a.k.a. skeletal animation) [ edit
frame in an animation that marks a key point of change or action.