Animation is the creating a timed sequence or series of graphic images or frames together to give the appearance of continuous movement. ASP (Active Server Page): A dynamically generated web page, generally using ActiveX scripting. When a browser or a search engine spider requests an ASP page from a server, the server generates the web page with HTML code and gives it to the browser or spider. Anti-Aliasing: Smoothing or blending the transition of pixels in an image. Anti-aliasing the edges on a graphic image makes the edges appear smooth, not jagged.
The creation of animated characters, objects, and other visual effects by computer. Computer-generated animation, which provides faster results and requires less manpower, is used in most visual media, from multimedia games to motion pictures.
Simulated movement created by displaying a series of pictures (or frames). Cartoons at the movies or on TV are types of animation. Computer animation is very important in multimedia presentations.
A movie. A sequence of related images viewed in rapid succession to see and experience the apparent movement of objects. [KEL93
The process of developing the actions (poses, timing, motion) of objects. Maya offers several animation methods, including keyframe animation, path animation, nonlinear character animation, and motion capture animation.
The appearance of an object moving. Powerpoint has many built in animations such as, Fly-In or Wipe.
Slide technique which creates an illusion of movement when used in rapid sequence.
Movement created for a 3D model with bones that allows it to move in game. The Animations are stored in .PSA files and several can be imported for a single skeletal mesh.
the illusion of movement and/or bringing to life of inanimate objects or images. Objects are photographed or created one frame at a time. The frames are then replayed in rapid succession to simulate realistic movement. Applications range from flying 2-D or 3-D logos to feature length animated films or cartoons.
A process of creating movement of images on-screen.
a collection of images called frames that, when played one after another, create the illusion of movement.
A set of pictures simulating movement when played in series.
The process of adding movement to objects, textures, lighting, and camera. These are based from frames in a timeline where interpolated key frames control object movement through calculus function curves.
A sequence of visualizations in which some feature of the data is changing. The sequence of the visualizations are shown in rapid succession to mimic motion. Commonly used for time sequenced data to display temporal changes in the system. However, this can also be done for spatial changes.
An effect that brings inanimate objects to life. It is done by shooting a subject in a series of slightly different shots, each lasting a very short time.
Technique by which inanimate objects seem to come alive by flashing a series of minutely changed images, called “cells,” at a rate which the brain interprets as movement. See also, Cell and Persistence of Vision.
A series of graphic images pieced together in a timed sequence to give the appearance of continuous movement.
The creation of the illusion of movement by presenting a series of images which represent discrete moments in sequential time. The mind makes a connection between those discrete frames and interprets them as smoothly moving over a period of time.
a form of filmmaking in which inanimate objects or individual drawings are photographed frame by frame with each frame differing slightly from the previous frame. When these frames are strung together and projected at the standard speed of twenty-four frames per second, the result is the objects or drawings move and hence seem "animated."
a sequence of graphics that appears to users as if the images move. Also see animation programs.
Allows recording of a few frames. By using an inanimate object and by changing its position between shots the recording can appear as though the subject is moving.
A technique that creates an illusion of movement when used in rapid sequence.
A dynamic image, which is comprising of a number of frames, which when turn give the impression of movements.
Any process whereby artificial movement is created by photographing a series of drawings (See also cel animation), objects, or computer images one by one. Small changes in position, recorded frame by frame, create the illusion of movement.
The illusion of movement caused by successive presentations of inanimate objects in rapid order.
A collection of static images joined together and shown consecutively so that they appear to move.
quality of being active or spirited or alive and vigorous
the making of animated cartoons
general activity and motion
a nice touch and a great way to draw somebody's attention to something you want to feature
a rendering of sequential data sets and it can be invoked for any of the time-serial datasets
a sequence of graphic images stitched together to form a movie
a sequence of images wherein each image differs slightly from its predecessor and is presented to us so quickly that instead of each image registering independently we perceive the illusion of motion
a sequence of pictures which are flashed quickly in front of your eyes, in order to simulate real motion
a sequential group of images, displayed in order
a series images that are manipulated frame by frame to create the illusion of movement
a set of frame pictures having the same size, and the parameters by which the frames are copied to the same place - to a (perhaps moving) vehicle, or to the foreground or background
a set of frames contained in a single picture (a picture in the Stock List or a picture file), and the rules determining in which sequence and timing these frames are copied to a place on a vehicle or on a foreground / background element
a set of instructions on how a sim needs to move its body
a special type of movie or television program that is made up of drawings instead of real people
Moving or changing objects or applying sequences of bitmaps to them frame by frame with animate command
Is an effect that causes an element to "fly" into view from a corner or side of the page or in some other eye-catching way, such as a spiraling motion.
This is a moving image. You can import animated images into Dreamweaver and you can also create them within Dreamweaver.
the use of motion in images
The process of combining images to give the illusion of movement.
The addition of movement to a web page. This can be accomplished by using Java, Shockwave, GIF animation, or other multimedia techniques.» Back to top of screen
Use for person(s) responsible for the arts, techniques, and processes involved in photographically or electronically giving apparent movement to inanimate objects or drawings, often by means of photographing the objects or drawings one frame at a time, each time so slightly different that, when projected in sequence, they appear to move. Use this term for directors and producers of animation.
the presence of motion in a document such as a videotape.
Generating repeated renderings of a scene, with smoothly changing viewpoint and/or object positions, quickly enough so that the illusion of motion is achieved. OpenGL animation is almost always done using double-buffering.
Any change of a parameter over time. Generally refers to a change in position of the video frame, moving the video over a background while it plays.
Movement and/or other dynamic effects added to a displayed image.
It is referred to an image that moves or animates.
A moving image that's drawn or created in your computer, rather than captured live in a camera.
Series of frames in which changing bitmaps show motion over time. Animations are saved in audio/video interleaved (.AVI) format.
Works on the web much the same as cartoons. A graphic contains frames or cells that appear in rapid succession to give the appearance of movement. Can be as simple as an animated gif for a small image, or as complex as an animated website created with Macromedia Flash software.
A graphic image that moves. Typically comprised of 2 or more frames or cels that give the appearance of motion or a single graphic that follows a predefined path.
Giving movement to something; the process of making moving cartoons or films that use cartoon imagery.
A style of filming that creates movement from inanimate objects, whether they be sequences of drawings—as with a Disney film—plasticine puppets or merely moving diagrams. Usually achieved by exposing the film or videotape a few frames at a time and moving the drawings or models between exposures. Increasingly animation is done digitally with computer-generated images.
Process of taking series of still frames of slightly different drawings or objects which, when presented at normal speed, give the illusion of motion.
The process by which a series of graphical images are displayed one after the other to simulate movement.
A simulation of movement created by displaying a series of images through frames. Digital animation is a primary component of multimedia presentations. One example of animation software is Adobe Premiere.
An image composed of several consecutive images that are loaded by the browser one after another, creating the illusion of movement. These images are usually made up of GIF images.
The sequential switching on and of graphical, pictorial or decorative arrangements of fluorescent lamps, cold cathode tubes, LEDs or bulbs to provide the illusion of movement.
The very rapid sequential display of a series of slightly different images to create the illusion of movement.
display of a sequence of images to give the impression of movement.
An image that changes over time. Animation can range from the very simple GIF images to very complex Flash shows.
Any process whereby artificial movement is created by photographing a series of drawings, objects, or computer images one by one. Small changes in position, recorded frame by frame, create the illusion of movement. auteur: The presumed or actual "author" of a film, usually identified as the director. Also sometimes used in an eval uative sense to distinguish good filmmakers (auteurs) from bad ones.
Movement of either light or mechanical action.
Representations of an object in motion.
A technique of film making where drawings or puppets are photographed in sequence to give the illusion of movement.
It is referred to an image that changes over time. A simple example is Abacus logo where the red dot is moving up and down every several seconds.
The making of inanimate objects to appear mobile. This can be done by exposing one or two frarnes of movie film and then moving the objects slightly and exposing one or two more frames, etc. When the movie is projected, the objects will appear to have moved by themselves.
In this document, an "animation" refers to content that, when rendered, creates a visual movement effect automatically (ie, without explicit user interaction). This definition of animation includes video and animated images. Animation techniques include: graphically displaying a sequence of snapshots within the same region (eg, as is done for video and animated images). The series of snapshots may be provided by a single resource (eg, an animated GIF image) or from distinct resources (eg, a series of images downloaded continuously by the user agent). scrolling text (eg, achieved through markup or style sheets).
the process of creating apparent movement of still drawings and objects by making slight changes in their positions and then taking a photograph
A set of pictures played in series to give the impression of motion.
The process of photographing drawings or objects a frame at a time; by changing a drawing or moving an object slightly before each frame is taken, the illusion of motion is realized.
The creation of a series of graphic images or frames so that they have the look of moving continuously. This can include simple animation (created using .gif files), or more complex animations using Flash.
A term used in CAD/CAM referring to a graphical sequence of movements approximating true motion. Used extensively to validate tool paths and stock removal prior to CNC machining.
A graphic element consisting of a series of still images that when displayed in sequence gives the illusion of motion.
Images recorded on traditional film; animation stands as well as any type of frame-by-frame recording of calculated stop/start sequences.
a series of still images which are recorded in a sequence to make them appear to move on film.
n. The illusion of movement created by using a succession of static images. In computer graphics, the images can all be drawn separately, or starting and ending points can be drawn with the intervening images provided by software. See also 3-D graphic, surface modeling, tween, wire-frame model.
A moving picture you see on your computer screen. An animated image is produced by a series of images (e.g., animation can bring life to a diagram of the water cycle).
The capture of still images, which run in sequence, creating the illusion of movement.
The process of creating the illusion of motion by creating individual frames.
A sequence of two or more images that, when displayed in a rapid sequence, provide the illusion of continuous motion.
Animation is the creation of moving images using a series of images.
Any process where multiple images are presented rapidly, giving the illusion of motion.
A series of still images displayed quickly to simulate motion. Some key examples of Web animation include Shockwave, Flash, and animated GIFs
The creation of artificial moving images.
A series of static images combined to create the illusion of movement.
An animation control, which contains content that is changing over time, such as a control that displays a series of bitmap frames, like a filmstrip. Animation controls are usually displayed when files are being copied, or when some other time-consuming task is being performed.
Animation is the process of playing back a timed sequence or series of graphic images or frames to give the appearance of continuous movement.
A technique where successive still frames of a particular object appear to constitute a seamless sequence of movements.
Generic term for the combination of image, text, graphics and moving images (videos) within a file and its presentation on a computer monitor.
Pictures or words that move on the screen. Caution: Using too much animation becomes annoying
The use of drawings, puppets, models or 3D graphics in moving pictures to make them move and appear to be alive. Logo revolution also offers 2D and 3D animation services, email
[email protected] for further details.
The use of computer instructions to simulate motion of an object on the screen through gradual, progressive movements.
The rapid sequential presentation of slightly differing graphics to create the illusion of motion. Animation can have greater purpose in illustrating a process than a static visual, but it requires more information to be processed by the computer and thus higher bandwidth. Compare to audio, video, text, and graphic.
Works created by recording a series of still images, such as drawings, objects, or posed people. When played back, the static images combine to simulate motion, creating the impression of movement. Includes cartoons, clay animation (Claymation), computer animation, puppet animation (including Puppetoons), cameraless animation (images drawn directly onto film stock), and time-lapse animation..
Animation is the creation of a timed sequence or a series continuous images files to give the appearance of continuous movement. For the ability to provide a smooth flowing animation and Minimum of 12 frames per second is recommended.
The technique of synthesizing apparent mobility from inanimate objects or drawings through the medium of cinematography.The term is also used for the sequence of drawings made to create the movement, and the movement itself when seen on the screen.
The process of creating simulated motion or activity.
Software that can be used to give the appearance of motion to drawings.
a sequence of frames that, when played in order at sufficient speed, presents a smoothly moving image like a film or video. An animation can be digitized video, computer-generated graphics, or a combination.
The rapid repositioning of objects on a display to create movement.
The act of repeatedly drawing on one surface images that slightly differ from each other to achieve a movement illusion.
The process of taking a series of individual pictures - called frames or panels - and stringing them together in a timed sequence to give the appearance of continuous motion.
Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision. This could be anything from a flip book to a motion picture film.