The fusion of video and computer technology. It denotes a video program and a computer jointly operated under the user’s control. The interactive choices he makes influence the manner in which the program unfolds.
A combination of video and computer technology in which the user's actions, choices, and decisions affect the way in which the program unfolds.
An operating environment in which a video display system utilizing a computer and human input from a keyboard, touch sensitive screen or voice conduct a dialog; a mode of working in which there is a response to operator instructions as they are input.
this term has been used to describe two different technologies: a) the integration of laserdisk or CD-Rom into a computer software program, or b) equipment and networking to provide two-way audio and video communications.
The video presentation in which the user's actions, choices and decisions affect the course of the presentation.
Exhibits in which the visitor is involved with the video in a proactive way.
combination of a videodisc (usually laserdisc) or videotape and computer system that allows limited learner interaction.
Video that works with software to solicit responses from and provide feedback to the user.
Software that responds quickly to certain choices and commands by the user. A typical system consists of a compact disk, computer, and video technology.
Combination of a videodisc (usually laserdisc) or videotape and computer system that permits user response and participation, allowing for direct exchanges between user and software or among people. This instructional medium has limited use today.
computer linked by software to a video system which allows the user to control a video disc and explore the information on that disc; choices can be made about the order in which the exploration takes place.
The term interactive video usually refers to a nowadays uncommon technique used to create computer games or interactive narratives. Instead of 3 D computer graphics an interactive image flow is created using premade video clips, often produced by overlaying computer-generated material with 12-inch videodisc images (where the setup is known as "level III" interactive video, to distinguish it from "level I" or videodisc-only, and "level II" requiring specially made videodisc players that support handheld-remote based interactivity without using an external computer setup). The clips can be animation like in the video game Dragon's Lair or live action video like in the video game Night Trap.