Definitions for "Client-server architecture"
A network architecture in which each computer or processor on the network is either a Client or a Server. Servers are powerful computers or processors dedicated to managing disk drives (file servers), printers (print servers) or network traffic (network servers). Clients are PCs or Workstations on which users run applications. Clients rely on servers for resources such as files, devices and even processing power. Client-server architectures are sometime called two-tier architectures.
A network architecture in which each computer or process on the network is either a client or a server. Servers are powerful computers or processes dedicated to managing disk drives (file servers), printers (print servers), or network traffic (network). Clients are desktop computers (such as Macintoshes, PCs, or workstations) on which people run applications. Clients rely on servers for resources, such as files, devices, and even processing power.
In a LAN where computers are either servers or clients. Clients depend on the server. The server is usually a much more powerful computer.
A structure in which programs use and provide distributed services.