A computer environment that separates computers (used for file storage and shared applications) and their users (on workstations linked to a network) into two categories: clients or servers. The computer that generates the request is called the client; the computer tht stores information and responds to the client is the server.
A database access strategy in which one or more clients access data through a server. The clients usually implement the user interface while the server controls database access.
Computer technology that separates network-connected computers and their users into two categories: clients and servers. When you access information from a computer on a network, you are a client. The computer that delivers the information is the server. A server stores information and makes it available to any authorized client upon request.
Client server or client/server is a mode in computer networking in which individual computers can access data or services from a common high-performance computer. For instance, when a PC needs data from a common database located on a computer attached to a LAN, the PC is the client and the network computer is the server.
This type of software enables your computer (the client) to communicate with a centralized server. Client/server software is critical if a company wants all employees to have access to information without loading that information onto every computer in the office.
A general concept in which the client issues a request to a server, the server processes the request and returns a result to the client.
A common network design where the two main parts of the system are the server and the client. A client can be any user with computer or another server. In other word the one that provides the services is the server and the one that receive them is the client. Internet is based on that network architecture.
A form of distributed processing in which client software sends requests to a server, and the server responds. MetaConsole consolidates processing in the MetaConsole Server, so that the clients can be as simple as possible.
A network relationship in which one computer program (the client) requests information from another computer program (the server), and the server fulfills the request. Client/server architecture is the design model for applications that run on a network, and can be used for data banks as well as the sending and receiving of e-mails. Requirements include the proper hardware and a common protocol.
refers to the situation in which the requester of an action or service (to process data or provide information) is on one system and the supplier (with calculation programs or databases) is on another. Usually there are many clients to one server, and their respective roles do not change.
Form of networking in which the work load is split between a client and the server computer.
A network arrangement with a server and one or more clients. Both the server and the clients are stand-alone computers. The server provides resources (such as data management) and allows clients to share information with each other. Examples of client/server applications used at UCLA include URSA (the Web-based Student Information System) and QDB (UCLA's Data Warehouse.
A computer environment in which applications on a file server are sent out to client machines as needed. The client machine can access and display information sent out from the server.
A relationship in which one computer program (the client) requests information from another computer program (the server), whereby the server responds in fulfilling the request. In terms of ‘client/server architecture', it is the design model for applications running on a network. The bulk of the back-end processing, such as performing a physical search of a database, takes place on a server. The front-end processing, which involves communicating with the user, is handled by smaller programs distributed to client workstations. In terms of a ‘client/server network', LAN resources are allocated so that computing power is distributed amongst the computers in the network although some shared resources are centralised in a file server. With the advent of powerful individual workstations, most computers can act as both client and server in different situations; this is often described as ‘n-tier computing', where ‘n' refers to the multiple levels of clients and servers that exist. For security reasons, the client/server model requires user authentication.
A distributed application design model in which the frontend transaction (the one that initiates the conversation) is called the client and controls the course of the conversation. The server receives a request from the client, processes it and returns the results.
A term that describes the relationship between two computers in which one unit (the client) requests a file or service from another unit (the server). When you visit Help2Go, your computer (client) requests to see the web pages available on a computer (server) at our offices in Washington DC.
This is a setup that splits the processing of an application between two distinct components, a "front-end" client and a "back-end" server. The client and server machines work together to accomplish the processing of the application. All the heavy stuff lives on the server, and the client uses only what it needs from it.
The relationship between a computer network server and the software application (client) that is being used at the workstation. The client makes requests for information from the server, and the server responds based on security/processor time/etc. See client, server, and browser.
An implementation of computer technology, in contrast to mainframe or "host" based systems, which distribute computing activity over several machines. Typically, but not exclusively, client/server architecture involves having the principal database stored on a high powered machine that acts as a "server" while the application or end-user interface runs on a workstation with computing power of its own, like a pc. This pc would be called the client. Client software typically is written to query the server, retrieve large amounts of data from it, and perform data manipulation and presentation on the client machine. In host/mainframe architecture, the data storage and manipulation all takes place on the central computer.
Paradigm that exists when clients (personal computers, workstations, etc.) run software locally that operates by accessing applications running on a server.
Client/Server is an architecture for representing interaction between software operating on two separate systems. The Z39.50 standard identifies specific roles and responsibilities for both the Z–client and Z–server in performing certain processes in the information retrieval session.
C/S A distributed computing model in which clients request data and processing from servers. Servers usually have higher capacity than clients (but not necessarily). Client/Server exploits less expensive hardware than host-based computing, but C/S application design and resource management must be more sophisticated. See Peer-To-Peer
n. In communications, the model of interaction in distributed data processing in which a program at one site sends a request to a program at another site and awaits a response. The requesting program is called a client; the answering program is called a server.
A client is a computer system that requests a service of another computer system (a server) on the network.
A term denoting the technology relationship between two types of computers, the client (normally your Mac or PC) and the server (a computer that stores and delivers information or files to you). When surfing the Internet, you are the client, and the pages you are reading come from the server, such as the www4teachers server.
Client/server describes the relationship between two computer programs in which one program, the client, makes a service request from another program, the server, which fulfils the request. Typically, multiple client programs share the services of a common server program. A web browser is a client program that requests services (the sending of web pages or files) from a web server.
A programing paradigm which makes use of programs which request services (clients) and programs which provide services (servers).
Client/server describes the relationship between two computer programs in which one program, the client, makes a service request from another program, and the server fulfills the request. In a network, the client/server model provides a convenient way to interconnect programs that are distributed efficiently across different locations.
A relationship in which one computer (the client) requests information from another computer program (the server). The term refers to the architecture on which the Web is built ? the client/server system.
A type of application that has a local interface but accesses data on a remote server. The application distributes the work between the local machine (the client) and the server (the back end), depending on the strengths of the client and server products. Client/server systems are often very efficient because they minimize network traffic, and because each portion of the application can be optimized for its particular function.
A client is a computer or a program running on a computer which requests services from another computer or program. A server is the computer or program that provides the requested services. Most often, this terminology is used to talk about client/server connections over a network. For example, when you read this page in your Web browser, your computer and Web browser are acting as network clients, and Multimeg.com is acting as a Web server. Common types of servers include file, Web, authentication, and database servers. Client/server terminology can also be used to describe hardware relationships. The Wi-Fi card in a laptop is a client device, and the access point, hub, or gateway with which the card is associated is "serving" wireless connectivity. Back
Pertaining to the model of interaction in distributed data processing in which a program on one computer sends a request to a program on another computer and awaits a response. The requesting program is called a client; the answering program is called a server.
Conversing with groups over the Internet. Chat is similar to a telephone conference call, only you type your comments, and read others remarks from your computer screen. You can interactively chat with other users via a relay or chat server. Numerous Internet Relay Chat (IRC) applications can be found on the Internet and downloaded to your PC using FTP.
Computer technology that separates computers and their users into two categories: clients and servers. When you want information from a computer on the Internet, you are a client. The computer that delivers the information is the server. A server stores information and makes it available to any authorized client who requests the information. .com When these letters appear at the end of an address, they indicate that the host computer is run by a company rather than a university or government agency. It also means that the host computer is most likely located in the United States.
A relationship between programs running on separate machine in a computer network. The server is the provider of services, while the client is the consumer of the services.
A system where a computer makes a request to a server, like a website for instance
A program or Internet service that sends commands to and receives information from a corresponding program, often at a remote site, called a server. Most Internet services run as client/server programs. Telnet, for example, works this way. A user starts a client program on his computer that contacts a Telnet server.
A hardware and network configuration by which all workstations are connected to the main server for data.
That combination of common use, sharable machines which provide a variety of services to a network of personal workstations know as clients. Server machines may be dedicated to providing file storage or peripheral device management (such as printers, scanners, etc.) services, or they may also function as personal workstations.
Computer technology that implements a system with two components, a client and a server. When you want information from a computer on the internet, you are a client. The computer that delivers the information is the server. A server both stores information and makes it available to any authorized client who requests the information. You may hear this term frequently, i.e. "You can't contact us today because our web server is down." The World Wide Web is a client/server based system.
A network architecture in which client and server machines work together. In general, the client is an individual user's PC, which requests information from the server. The server stores information and makes it available to clients that are connected to it on a network or via the Internet. The server may be a PC or a mainframe computer.
A model of computing whereby client applications running on a desktop or personal computer access information on remote servers or host computers. The client portion of the application is typically optimized for user interaction, whereas the server portion provides the centralized, multi-user functionality.
A common network distributed technology approach where software is split between server tasks, providing shared functions and client tasks, providing individual user functions. A client sends requests to a server and the server responds.
The name given to the architecture whereby one process (the server) keeps track of global data, and another (the client) is responsible for formatting and presenting the data. The client requests queries or actions be performed on the data by the server. Often these processes run on different hosts across a local-area network.
The architecture whereby one process (the server) keeps track of global data, and another task (the client) is responsible for formatting and presenting the data. The client connects to the server and requests queries or actions be performed on its behalf. Often these processes run on different hosts across a local-area network.
An approach to application design and development in which application processing is divided between components running on an end user's machine (the client) and a network server. Generally, user interface elements are implemented in the client component, while the server controls database access and other functionality.
a model for distributed network computing that relies on server computers to supply software and services to client computers that request them.
Two computers working together to share the processing. A very powerful server holds the database and processes user instructions from the less powerful client. Client software used to be proprietary, but the functionality has been moved back to the server and is accessed through any browser.
This is a kind of computer system in which the computing tasks are distributed between server computers (which store data and provide basic services) and client computers (which can request data and services and which perform most of the processing). Gopher, FTP, and WAIS are all examples of client/server systems; information is stored in a specific manner on a server computer, and accessed by users through client software.
An information system with a client device (usually a PC or a terminal) and a central server that houses all or part of the application.
A technology where a "client" (e.g., your desktop computer) connects over a network to a "server" (e.g., a computer with a database of information) and requests a certain piece of information to be sent back. By not being constantly logged on (as a terminal would be logged on to a host computer) a client/server system can efficiently deal with many "clients" and doesn't waste computer cycles on an idle connection.
A catch-all term often misused and misunderstood. In layman terms, client/server describes a system where the 'Client' (the PC on a user's desk) handles tasks such as displaying information, checking validity of data input and formatting reports. Meanwhile the 'Server' (another computer – usually mainframe or mid-range) is dedicated to storing information and serving the required information to the 'Client(s)'; e.g. bank cash machines.
A computing paradigm that divides the workload between client software, usually stored on your desktop computer, and server software, usually stored on a remote computer elsewhere on campus or anywhere in the world. (See the definition of "remote" below.) The client portion on your desktop usually lets you customize screen fonts, colors, which programs interpret sounds and images, and so on. The word "server" is currently used to describe both the software that communicates with clients and the computer it resides on. Typically, the client on your desktop computer sends a request to a server over whatever network(s) are involved, the server responds to the request (e.g., a file server may download a file), and then breaks the connection with your client and responds or awaits the next client's request. The process is "transparent" to users, meaning these intercomputer communications are hidden from you.
The interactions between clients and servers is known as "client/server computing." Clients request services and servers provide the services. (Sounds like a beautiful relationship, doesn't it!)
A term used to describe the relationship between computing hardware. In a typical network, user PCs are referred to as clients which communicate with a central server device. The server generally provides common services to many clients.
A common type of distributed system in which software is split between server tasks and client tasks. A client sends requests to a server asking for information or action, and the server responds. There may be either one centralized server or many distributed ones.
A network structure typified by having a powerful central computer (the server) and a string of PCs linked to the centre
A network that has a powerful main computer (the server or file server) which acts as a data store and controls access to the data, workstations and peripherals by a string of networked computers (clients)
A computer system that uses a local area network (LAN) to split the workload among users' desktop PCs and one or more servers on the LAN.
A network structure having a powerful central computer that provides information or other services to a string of PCs in the network. Typically, a server 'manages' the computing requirements of a network, storing and sharing data, queueing requests for printers, and so on.
A relationship between computer programs running on separate machines. Servers provide services and clients consume those services.
The splitting of an application into tasks performed on separate computing devices - a programmable workstation such as a personal computer (PC) and a server. The PC (the client) does some of its own processing, while the server typically stores information and software. The two sides are connected by a local-area network (LAN) or wide-area network (WAN).
The Internet users the Client/Server model; the Server is the computer providing access to the data, the Client is the software (eg a web browser) that allows the user access to the data.
A type of relationship between two computers where the two have different roles in the relationship. Typically, the client computer drives the relationship and uses a resource of the server computer.
In general, processing that is distributed between two computers in such a way that each computer works on the parts of the application that it is best at handling.
Computer systems in which the workload is split between desktop personal computers (PCs) (the client) and one or more larger computers (the server) that are connected via a network. PeopleSoft is a client/server product. See Desktop.
It is a model which the Internet protocols are designed. It is a system in which the "host" computer serves out the information and a "client" computer receives the information. Examples of client/server protocols include gopher, WAIS, FTP, and the World Wide Web.
The relationship between machines in a communications network. The client is the requesting machine, the server the supplying machine. Also used to describe the information management relationship between software components in a processing system.
Client/server is a computational architecture that involves client processes requesting service from server processes. See http://www.faqs.org/faqs/client-server-faq/preamble.html
A network computing system in which individual computers (clients) use a central computer (server) for services such as file storage, printing, and communications. See peer-to-peer.
a network configuration in which one or more computers (servers) provide services to users' computers (clients).
The process of workload sharing between the client, the server, and the network.
A network architecture where a system is divided into two parts: the client and the server.
A computer network that uses servers to supply files on request and client machines and software to use them. The Web and the Internet are very large distributed Client/Server networks.
An operation model used by computer systems where services are centralized on a server and accessed by one or more clients via a network.
A working relationship between computers and software. The client computer sits on your desk, running client software. It communicates with a server computer at the other end of a modem or network connection. The server delivers data to the client computer when requested - an example is a web server that delivers web pages to your browser.
A network where all services and facilities such as email or file and printer sharing are provided to networked, or client PCs and controlled by separate, purpose-built systems called servers.
A networking system in which one or more file servers (Server) provide services; such as network management, application and centralized data storage for workstations (Clients).
A software architecture where one application (the client) obtains information from and sends information to another application (the server). The two applications often reside on different computers connected by a network.
A technology where a " client" (e.g., this browser program) connects over a network to a " server" (e.g., the computer which contains this file) and requests a certain piece of information to be sent back. The client/server model is very efficient as connections from the client can; (1) be made to many servers concurrently and (2) only uses the resources of the remote computer briefly. The client has its own computing power and is typically only reliant on the server for data.
A style of computer networking that allows work to be distributed across powerful computers acting as servers and client computers. TCP/IP uses a client/server architecture.
Distributed computing model where desktop “clients” can access and share information resources from multiple “servers.
Client server technology came about when computers began to cost less. Mainframes are very expensive, and didn't give users much personal freedom. The client/server model promised to change that scenario, and it's much more popular today. Basically, a client computer with its own memory and hard drive communicates with a server whenever it needs data from the server. The client computer can run by itself without the server and communicate with different servers as it needs to. The client often refers to a desktop computer which connects to a server to gain resources. This is the base network model for any computer communication. SCW Consulting has experience on server based network solutions from small business to non-profit to multi-site large corporations. Our Sever consulting services are combined with our network consulting services to deploy the best solution for your needs.
A distributed technology approach where the processing is divided by function. The server performs shared functions -- managing communications, providing database services, etc. The client performs individual user functions -- providing customized interfaces, performing screen to screen navigation, offering help functions, etc.
The interaction between a system that requests information (the client) and another system that provides it (the server). The browser is the client, and a computer at the site that provides the information is the server.
Refers to computing activities using two or more linked computers. The "Client" computer is typically the user's PC. The "Server" computer is typically a host computer linked to the client's computer. This link could be over a dial-up telephone line or via a local area network (LAN).
Two types of easily hacked computers
Client/Server is a buzzword that is past its prime. Use object-oriented or rad, instead. Seriously though, C/S refers to the concept of splitting the workload for a given task. Typically, the work is broken into user-interface tasks (like presenting information and inputting information) and back-end tasks (querying databases, printing reports, and sorting information). A standard C/S Internet application would use a web browser for the client and a cgi-enabled Web server as the server.
A computing model that divides processing between two (or more) processes. A 'client' makes requests that are carried out by the 'server'. It's important to understand that the processes could be running on the same computer but they normally run over a network. For example, when developing ASP applications, programmers often use PWS, a 'server' that runs on the same computer with a browser 'client' such as IE. When the same application goes into production, it normally runs over the Internet. In advanced business applications, multiple layers of clients and servers are used. This model now dominates computing and replaced the model of mainframes and 'dumb terminals' which were really only display monitors attached directly to a large mainframe computer.
A network arrangement with a server and one or more clients. Both the server and the clients are complete, standalone computers. The server provides resources such as data management and allows clients to share information with each other. Examples of client/server applications used at UC Davis include Banner and DaFIS.
A type of network that has a powerful main computer (known as the server) and a number of computers linked to it (known as the clients).
The combination of software, hardware, and network components in which one or more clients (computers) request services from one or more servers (computers) and through which the computer network functions for the user as one computer.
A network system design in which a processor or computer designated as a server (such as a file server or database server) provides services to other client processors or computers.
is a distributed system architecture where client systems are connected to server systems.
A computing model that is based on the distribution of functions among two types of independent processes: clients and servers. Clients make requests and servers respond to client requests. Clients and servers may exist in the same computer or they may exist in different computers that are linked by a network. The key feature is the separation of processing tasks. An assortment of network software is the third component, allowing communication between the client and the server, both of which participate in the actual data processing and sometimes the database itself is spread across more than one machine. One advantage of this kind of distributed computing is that changes can be made to any of the components without necessarily changing the others. This allows for faster development cycles as well as more effective trouble-shooting.
A network application in which the end-user interaction with the system (server) is through a workstation (client) that executes some portion of the application.
A computer network. Each agent has an intelligent PC (called the client) which is loaded with the appropriate software applications and is connected by a LAN to the server which houses all the major software programmes such as the database. Files can be sent and shared. The client accesses the server each time it requests information or changes data.
A computer or process that relies on the resources of another computer or process in order to perform a task. For example, multi-user databases often have a client-server design, where the data and the database software resides on a central server, and the users sit at PCs that have client software for that database server installed. The client and server can reside on the same or different machines.
The division of an application between the logic and user interface portion (which usually resides on a workstation) and the data associated with the application (and other applications) which resides on a central server system.
A form of distributed computing in which tasks and computing power are divided between an intelligent workstation or PC (client) and networked host computers (servers).
An arrangement used on local area networks that makes use of distributed intelligence to treat both the server and the individual workstations as intelligent, programmable devices, thus exploiting the full computing power of each. This is done by splitting the processing of an application between two distinct components: a "front-end" client and a "back-end" server. The client and server machines work together to accomplish the processing of the application. The client portion of the application is typically optimized for user interaction, whereas the server portion provides the centralized, multi-user functionality.
A type of technical architecture that links many personal computers or workstations (clients) to one or more large processors (servers). Clients generally manage the user interface, possibly with some local data. Servers usually manage multiple-access databases, including ensuring data integrity and other invariants.
Software that can operate on multiple platforms or machines. Clients request services from other computers called servers. For example, web browsers request pages from web servers on the Internet.
An architecture in which one computer can get information from another. The client is the computer that asks for access to data, software, or services. The server, which can be anything from a personal computer to a mainframe, supplies the requested data or services for the client.
Client/server describes the relationship between two computer programs in which one program, the client, makes a service request from another program, the server, which fulfills the request. Although the client/server idea can be used by programs within a single computer, it is a more important idea in a network.
A client/server system is one where the user’s computer (the client) works with another computer (the Server) in order to achieve the desired results. The World Wide Web is a Client/Server system whereby the browser on the client computer requests Web pages from the Web Server machine.
A term describing the network architecture in which the computer processing is distributed among many individual PCs (clients) and a more powerful, central computer (server) that accepts requests for resources. Clients can share files and access data stored on the server.
A concept that functionally divides the execution of a unit of work between activities initiated by an end user or program ( client) and resource responses (services) to the activity request. Client/server is an application of cooperative processing in which the end-user interaction with the computing environment is through a programmable workstation that executes some portion of the application (beyond terminal emulation).
A network system in which a dedicated computer (server) handles some data storage and processing tasks for applications used on personal computers or workstations (clients), which tap the serverâ€(tm)s shared files and processing power as needed. Also see distributed computing.
A computing paradigm where processing is divided between an (graphical front-end) application running on a user's desktop machine and a (back-end) server that performs intensive processing tasks in response to client requests.
A distributed system model of computing that brings computing power to the desktop, where users ("clients") access resources from servers.
The term used to describe the application architecture where the actual application runs on the client but accesses data or other external processes on a server across a network.
A form of file sharing communications in which one program, the client, makes a service request from another program, the server, which fulfills the request. Most often used in a network of computers, as the client/server model provides a convenient way to interconnect programs that are distributed efficiently across different locations. Online banking services are an example of client/server communication.
A model for a relationship between two computer programs in which one program, the client, makes a service request from another program, the server, which fulfills the request.
a two-tiered model of database applications where there is a back-end database "server" that communicates with many front-end "clients" across a network. The client/server model makes it possible to create microcomputer-based systems that rival the capacity and dependability of mainframe-based systems, at a fraction of their cost. Most client/server systems are based on the Structured Query Language (SQL). In contrast to the earlier "file server" model, client/server systems can support more users by reducing the amount of network traffic. The newer 3-tier model carries this idea further, to achieve a still greater capacity for supporting many simultaneous users.
In these games, the players connect to one server where they download the game world from and upload update to. As long as the server is owned by a trusted party and isn't hacked, it is very hard for players to cheat.
A communications network architecture in which one or more programs (clients) request computing or data services from another program (the server).
Communications between computers. The client computer is typically a desktop microcomputer device using a software program to contact and obtain data from a server computer. The server is typically a minicomputer, workstation, or mainframe computer integrated over a network. However, the server can be a microcomputer linked to multiple storage devices.
Refers to a type of system design that provides the most efficient management of data, client applications, and user traffic, as well as easy system scalability. Learn more about Sirsi's client/server technologies.
A software system is said to have a client/server architecture when there is a central process (server) which accepts requests from multiple user processes (clients). ArcStorm is one example of a client/server architecture within ArcInfo.
Network architecture used to distribute an application across several computers, some of which being clients that issue queries, and one being a server that processes the queries and possibly returns results.
Client/Server is a term that refers to an architecture where client code/programs are separate from the server code/programs. Client and server portions can run on the same or different computer systems. For example in a database environment a client program can connect across the network to an Oracle database running on a database server.
In web terms: The communication and separation of workload between a web client and a web server.
A style of distributed computing that allows several local area network-based PCs or workstations-known as clients-to share access to a more powerful server computer. With this approach, processes are divided between two systems that work together to perform a task, such as getting information from a database.