A type of programming in which programmers define not only the data type of a data structure, but also the types of operations (functions) that can be applied to the data structure. In this way, the data structure becomes an object that includes both data and functions. In addition, programmers can create relationships between one object and another. For example, objects can inherit characteristics from other objects. C++ and Java are both object-oriented languages. To the top
(computer science) a programming language that enables the programmer to associate a set of procedures with each type of data structure; "C++ is an object-oriented programming language that is an extension of C"
An OOPL is a 3GL with a number of unique OO features (e.g., classes and relationships) superimposed. Most OOPLs are actually hybrids; 3GLs with a few 4GL features. Some, such a Smalltalk, do a good job of hiding some 3GL features such as procedural message passing; others, such as C++, are are thin veneers over 3GL paradigms. (See category on what OO is all about.)
A programming language where the resulting program encapsulates both the business logic and the associated data to fulfill a complete business function. Examples of object-oriented programming languages are and Smalltalk.
Programming language used to implement the design model of an object-oriented approach. The OOP language is event driven. 15.21 Object-oriented systems analysis and design, 14.15
An object-oriented programming language (also called an OO language) is one that allows or encourages, to some degree, object-oriented programming techniques such as encapsulation, inheritance, interfaces, and polymorphism. Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation.