Definitions for

**"Doubling Cube"**A die, slightly larger than a regular die, with the numbers 2, 4, 8, 16, 32, and 64 marked on its planes. It is used for keeping track of the stakes of the game and the player who has the right to double. The cube starts in the middle with the number 64 facing up (representing a value of 1). When you offer a double, you turn the cube to its next higher value and pass it to your opponent. If he accepts your double, he places the cube on his side of the board and becomes the owner of the cube if not, he loses the game.

a cube similar in size to a die but with the numbers 2, 4, 8, 16, 32, and 64 on its sides. When a game begins, the cube is normally turned so the 64 is on top. Either player may choose to double the stakes of the game by turning the cube to 2 and offering it to the opponent. Opponent may pass, giving up the game but losing only one point, or accept, taking control of the cube but agreeing to continue with the value of the game now being 2 points. A player owning the cube may redouble by turning the cube to the next higher number and offering it to the opponent, who has similar choices. enter come into the opponent's inner board from the bar

A six-sided cube or die with the numbers 2, 4, 8, 16, 32 and 64 marked upon its faces used in Backgammon for raising the stakes in a game as well as to keep track of the current wager.