popupid: bounding_box](Engine) A 3D rectangular cuboid that is used to enclose the total space occupied by an object.(Worldcraft) The coloured rectangular box that is used to describe the presence of a Point Based Entity.
A simple representation of a 3D object as a wireframe hollow box.
For View class objects, the bounding box for such objects is the smallest rectangle in NDC space that contains all of the marks that would appear on an output workstation if the object were drawn.
The smallest rectangular box that encloses a graphic object. (It is used to quickly determine if a node is within the field of view or not. Nodes not within the field of view are not rendered.)
A three-dimensional region outside of which a design is penalized for extending.
WinTherm uses a box to simulate the environment of the model. This box bounds the geometry with an offset that is specified by the user. The walls of the box are assumed to be constant temperature with an emissivity of 1.0. The user can specify individual temperatures for each box face.
(n) An imaginary box representing the maximum dimensions of the object being drawn. Sketches of objects often begin with this box, and it is used to define the boundaries and guide the placement of individual features.
A box that appears around selected 3D models. The box shows the three sides or faces of a model - the top and bottom, left or right, and front and back sides. You can use the sides of the box to move the model. You can use the green squares that surround the box to resize the model.
Bounding box represents a geographical search area using a min x, min y, max x, max y.
a box defined by the upper left point and lower right point of the box
a box of sufficient size that the entire object is inside it
a box that encircles your sprite and defines its place
a coordinate axes aligned box that tightly bounds the model
a cuboid containing an object
a mathematical rectangle made up of mathematical lines
an axis-aligned rectangle
a rectangular parallelepiped of dimension bboxSize centred on the location bboxCenter in the local coordinate system
a rectangular region, often used to define the extents of a map or a rough area of interest
a rectangular region with sides parallel to the axes) Here, we give a query optimization technique
a virtual box big enough to include in space all vertex of an object
Yellow wireframe box that shows up when selecting object, used for collision detection
In a text string, a rectangle described by four points such that every pixel in the string is contained in that rectangle and each side of the rectangle is either perpendicular to or parallel to the baseline of the text string. See also inner bounding box and outer bounding box.
The rectangular box of smallest size, taking into account the constraints on boxes allowed in a particular context, which contains some specific part of a rendered display.
A minimal-sized rectangle that encloses a group of traces
The area of an on-screen image, in computer graphics, at its maximum X and Y axes measurements. Altering the bounding box by moving its control points can change the shape or size of an image. Bounding boxes allows scaling of all graphics images in PostScript (which see) file types.
A rectangular space on cc the page defined by dragging the mouse diagonally; used to constrain the width of text or graphics that is typed or placed.
A user-definable, 3D rectangular-solid volume of MC space. Display List allows you to specify such a three-dimensional volume and, during display traversal, compare the bounding box's dimensions with the currently active clip limits and cull size. The prune condition and the cull condition are then set to the appropriate values, and the application can test the conditions and respond accordingly. Pruning and culling can enhance performance significantly.
A non-printing box that is used to show the outside edges of the area around an object or group of objects once selected.
The box, represented by the selection frame, that surrounds a multi-line text element. The element's text lines can be aligned within the bounding box (left/center/right) independently of the alignment of the element as a whole.
B-Box] A rectangular 3D area, which can be represented by two vectors; (minimum X, minimum Y, minimum Z) - (maximum X, maximum Y, maximum Z).
for a player model, boxes that outline the player model for the purpose of collision detection/contact; similar to the clip plane for brushes, it keeps the player from walking thru things or other players. Different than the target boxes which outline a player for the purpose of defining injury damage.
Generally, the minimum volume that can contain a selection. However, a single vertex bounding box is 0 and a single edge bounding box is two dimensional.
In icon panes and other two-dimensional layouts, the expanding rectangle that marks the starting position and current position of the pointer as a user drags the mouse.
For a Raster object, the smallest rectangle that completely encloses all the pixels that are not fully transparent.
A six-sided box drawn on the screen that represents the maximum extent of an object.
In PostScript page-description language, a rectangle defining the area of an image. The area of an on-screen image at its maximum X and Y axes measurements. Altering the bounding box by moving its control points can change the shape or size of an image. Bounding boxes allow scaling of graphics in page-layout soft-ware.
a set of lines that outline the three-dimensional volume grid representing the data.
A rectangle or box (often aligned to the axes of the coordinate system) around an object to make culling and collision-detection faster.
the rectangular area containing the entire visual portion of a glyph but excluding the side-bearings and advance width (or height).
The display of an object as a box delineating the dimensions of the object.
(1.) In computer graphics, the bounding box of a character is the smallest rectangle that encloses the shape at the , origin. (2.) In GL, a two-dimensional rectangle that bounds a primitive. A bounding box can be used to determine whether the primitive lies inside a clipping region. See also clipping.