(IEEE) A routine that returns control to the program or subprogram that called it. Note: This term is defined differently in various programming languages. See: module.
A procedure that can return many values, a single value, or no value to the calling program unit (through arguments). A subroutine is invoked by a CALL statement in another program unit. In Fortran 95/90, a subroutine can also be used to define a new form of assignment (defined assignment), which is different from those intrinsic to Fortran 90. Such assignments are invoked with assignment syntax (using the = symbol) rather than the CALL statement. See also function, statement function, and subroutine subprogram.
procedure that is referenced by a CALL statement; values returned by a subroutine are usually provided through the subroutine's argument
The set of instructions necessary to direct the computer to carry out a well defined mathematical or logical operation; a subunit of a routine. A subroutine is often written in relative or symbolic coding even when the routine to which it belongs is not. SYSTEM An assembly of components united by some form of regulated interaction; an organized whole.
a set sequence of steps, part of larger computer program
a batch of statements that is run every time you call it
a batch of VBScript code that is executed every time you call it
a block of code, separate from the main program, that only gets run if it's directly called
a block of code that can be called from anywhere in a program to accomplish a specific task
a block of code that you can invoke from anywhere within your script
a code segment that has been separated from the preceding and following code
a container that holds a series of VBScript statements
a group of statements that have been collected together and given a name
a little program that does some function
a miniature program that you can run from within your program
a named sequence of instructions within the Parallel ESSL library, whose execution is invoked by a call
an example of a module because it is a component of a complete program, and it communicates with the rest of the program through a well-defined list of parameters
an individual program that is only run when called from a program
a procedure that can be called anywhere in the code but doesn't return a value to the caller
a program that contains the statements to perform an operation
a program which computes a frequently needed function such as the square root or the printing out of a number in the accumulator
a reusable section of code
a section of code, or program, than can be called as and when you need it
a section of code that has deliberately been placed outside of the normal program flow
a sequence of instructions with data
a series of lines ending with a RETURN statement
a set of instructions for performing some task that have been grouped together and given a name
a small section of a program
A program or block of programs organizationally distinct from the main body of the program.
A portion of a routine or program that can be compiled and executed independently.
A group of software instructions separate from the main program that executes a specific function upon command and then returns control to the main program.
(1) A sequence of instructions whose execution is invoked by a call. (2) A sequenced set of instructions or statements that may be used in one or more computer programs and at one or more points in a computer program. (3) A group of instructions that can be part of another routine or can be called by another program or routine.
(n.) a procedure that is invoked by a CALL statement or by a defined assignment statement.
A collection of BASIC statements to perform a special job. A subroutine is controlled by a mainline routine.
An independent program segment separate from the main program that performs a specific task. Subroutines are called from the main program with the GOSUB statement and must end with a RETURN statement.
A secondary part of a computer program which is called up during program operation to carry out a specific task.
A piece of a program that is "called" from another part of the program. Often a well-structured program will consist of a short main routine that calls many subroutines to do the work.
A set of software instructions executed by a single line of code that may have input and/or output parameters.
In computer science, a subroutine (function, method, procedure, or subprogram) is a portion of code within a larger program, which performs a specific task and is relatively independent of the remaining code. The syntax of many programming languages includes support for creating self contained subroutines, and for calling and returning from them.