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German for "compulsion to move." A player is said to be in zugzwang when any move he makes will result in the loss of a piece or otherwise seriously weaken his position, though the opponent presents no concrete threat.
A position in which the player whose move it is has to make a move which worsens his position. Place the Black King on e8, a White Pawn on d7 and the White King on d6. If it is Black's move he is in ZUGZWANG: his only move is Ke8-f7, when White will QUEEN his pawn in two moves time. With White to play he must either play Kd6-e6, which is STALEMATE or move his King away from the pawn, so White is in ZUGZWANG.
Compulsion to move.” A German term referring to a situation in which a player would like to do nothing (pass), since any move will damage his game.
A German term that means "compulsion to move". It refers to a situation in which a player would prefer to do nothing because any move leads to a deterioration of his position, but he moves something because it is illegal to pass.
a position where you are fine if you don't move, but your position collapses if you are forced to move
A German word commonly used by English-speaking players that means a compulsion to move. When a player would rather maintain the current position, but must move in turn. Category: Glossary 2 visitor(s) thought this was helpful. Do you
German "forced to move". A position where a player would prefer to pass his move (but of course cannot, as it is illegal) as any move damages his game.
An uncomfortable position in which one would be in no difficulty were it not for the fact that one has to make a move in a situation where all legal moves lead to trouble.
When you have to move, but any move is bad for you
A word originally from Germany which means a compulsion to move. It's when a player wants to keep his current position but must follow turn.
(from the German): When a player is put at a disadvantage by having to make a move. Usually occurs in the endgame, and rarely in the middlegame.
(German) where a side is satisfactorily defended, but any move will upset the defence - and they must move! This is not unusual in Rook endings and other simplified positions - indeed, the opposition and trebuchet are examples of Zugzwang - but it is most unusual with more pieces on the board, although Nimzovitch fanously managed it against Samisch, a game found in the Pawn Mobility handout.
Zugzwang (German for "compulsion to move", IPA: ) is a term used in combinatorial game theory and in other types of games (particularly in chess). Zugzwang means that one player is put at a disadvantage because he or she has to make a move — the player would like to pass and make no move, but the fact that the player must make a move means being forced into a significantly weaker position. In combinatorial game theory, it means that it directly changes the outcome of the game from a win to a loss.