Viewport is a widget-based open-source Ajax start page similar to Netvibes, Pageflakes, Protopage, Google Personalized, My Yahoo, and Windows Live.
A display window in the Unreal Editor that can show a front, side, top, or perspective views. For more information on Virewports, see the UnrealEdInterface document.
For View objects, the viewport is a rectangular subregion of NDC space that specifies where the View object will be placed when drawn. The precise meaning of the viewport depends on the View object. For example, for XyPlot objects, the viewport specifies where the grid containing the curves will be placed, and the labeling (if any) will be drawn outside of the viewport. On the other hand, for TextItem objects, the viewport will be a rectangle surrounding the text string.
1. n. A predefined part of the display space. 2. n. In the 3270 Information Display System, an area on the usable area of the display surface through which an operator views all or a portion of the data outlined by the window on the presentation plane.
a flexible window onto a ScrollPane and represents the visible portion of the ScrollPane
an area on your form that is window to where you can see more things within it
an artificial coordinate system that is translated into the physical coordinate system of the image
a rectangular area in the normalized system
a rectangular portion of the plotting surface onto which the graph is mapped
a rectangular region of the subpage which is specified in normalized subpage coordinates or millimetres
a rectangular region with in a plotting window
a sub-rectangle of a full window
The space in a document presentation that is reserved for an image. The viewport can be larger than the image, leaving extra space around it. Or it can be smaller than the image, clipping the edges. See the section " Image sizing" for more information.
The portion of the buffer that appears in a window on your screen; one way to think of moving through the buffer is to think of the viewport as sliding back and forth through the buffer.
In GL, the mapping from normalized device coordinates to device coordinates. The viewport maps the unit cube /// = +/-1 to the screen space, as measured in pixels. The viewport is the last transformation in the graphics pipeline. The viewport can be smaller or larger than the window and smaller or larger than the screenmask, although in most applications, it is the same size.
The region of a frame to be displayed; graphics outside this region will not appear even if drawn. Viewports are used in McIDAS-X programming to generate graphical output in panels. Also called a clipping region.
A viewport refers to each channel in a window.
The window looking on to the 3D scene that you have created.
The viewport is a rectangular subregion of NDC space that specifies where the graphics will be placed when drawn. The precise meaning of the viewport depends on the type of graphic being drawn. For example, for functions drawing XY plots (like Ngl.xy), the viewport specifies where the grid containing the curves will be placed, and the labeling (if any) will be drawn outside of the viewport.
A rectangle that defines how a 3-D scene is rendered into a 2-D window. A viewport also defines an area on a device into which objects are rendered.
(n.) A specified window on a display surface that usually shows only part of a document or graphic.