include video, animation, and audio files
Media files (sound or video) that play on the user's system as they arrive. By streaming a media file to an end user, it alleviates the delay of waiting for the whole (often rather large) file to download before it can be played.
Like television and radio for the computer, streaming media technology converts other mediums (audio and video) to digital formats that can be played back instantly by computers. It is comparable to the process that enables one to turn on a TV set and instantly see a program, or turn on a radio and instantly receive sound. The general term 'streaming media' incorporates all the formats created specifically for transmitting audio, video and multimedia over the Internet.
Sending video or audio over a network as needed, such as Real Audio/Video or Microsoft NetShow, instead of forcing the user to download the entire file before viewing it.
The process of downloading music or video from the Net which can play immediately, as the download is in progress. As opposed to having to download the whole file and then playing it.
is streaming video with sound. With streaming video or streaming media, a web user does not have to wait to download a large file before seeing the video or hearing the sound. Instead, the media is sent in a continuous stream and is played as it arrives. The user needs a player, which is a special program that uncompresses and sends video data to the display and audio data to speakers. A player can be either an integral part of a browser or downloaded from the software maker's Web site. Streaming video is usually sent from prerecorded video files, but can be distributed as part of a live broadcast "feed." In a live broadcast, the video signal is converted into a compressed digital signal and transmitted from a special Web server that is able to do multicasting, sending the same file to multiple users at the same time.
Non-text files, such as sounds, animation and video, that can be viewed or listened to shortly after the downloading process begins, streaming media enables immediate interaction with a file, versus waiting for it to completely download.
internet video and/or audio clips that can play directly over the Internet without needing to be downloaded onto a computer first.
Often, rich media (movies, audio, animation, etc.) can entail large file sizes due to their content. Streaming media refers to the method whereby once a certain percentage of the file has been transferred to the end user, it may be "launched", even though the complete file has not yet downloaded. In some instances (Internet Radio for example), there never may be an "end", none-the-less as long as digital content continues to be provided (the stream), the media player (embedded or stand-alone) will continue to display or present the material.
Any type of graphics, video or audio file that can begin playing before the client has completely downloaded the file.
A data transfer technique that allows the user to see and hear audio and video without lengthy download times. The host "streams" small amounts of information over the Internet to the user, who plays the content as it is received.
Audio or video files that are sent in a continuous stream from a source computer (usually via a web site) to a receiving computer. Using a "player" software program, the recipient can hear or view the content in real time.
A technology that can compress and transfer audio or video over the internet in way that means you can start watching the file whilst it is still downloading. This technology is used in webcasting.
Streaming media allows the user to watch or listen to a media file without downloading it. The file is simultaneously 'streamed' to the user as he or she is watching or listening to it. The user needs a player to view or listen to the files - files must be decompressed by a media player that is compatible with the format of the file. Streaming media technology enables the real time or on demand distribution of audio, video and multimedia on the internet. A streamed file is simultaneously downloaded and viewed, but no physical file is left on the viewer's machine.
Data streams that are not transmitted as a whole but as a continuous stream of data on the Internet. This makes the live transmission of radio stations or Web movies possible. Popular streaming-media applications are Shockwave, Flash and Real Audio.
On the World Wide Web, typically you download a file to your computer, then you view it. This system works well with small files, but large multi-media files, such as video clips and audio, can take several minutes or longer to download. With streaming media, a file begins to play seconds after it is received by your computer, because the media is delivered in a stream from the server.
An Internet data transfer technique that allows a live flow of digital information, both audio and video, in real time. The user needs a player or a special program (plug-in) to hear and/or view the streaming media.
The whole universe of technologies that enables the delivery of audio and video over the internet.
A technique for transferring data so that it can be downloaded and processed in a continuous stream rather than waiting until the entire file is downloaded. This technique is increasing in importance for audio and multimedia, as users are increasingly impatient to have to wait until a file is completely downloaded in order to view it.
Is media that is consumed (read, heard, viewed) while it is being delivered. Streaming is more a property of the delivery system than the media itself, but it provides a way to interact with the media while in the process of being transported.
Audio and video files transmitted on the Internet in a continuous fashion.
Any video or audio file that can be played as it is being downloaded (without having to wait).
An Internet data transfer technique that enables the user to play video and audio files without lengthy download times. The host "streams" small packets of information over the Internet to the user, who can play the content as it's received.
Video or audio transmitted over a network that users can begin to play immediately instead of waiting for the entire file to download. Typically a few seconds of data is sent ahead and buffered in case of network transmission delays. (Although some data is buffered to the hard drive, it is written to temporary storage and is gone once viewing is complete.) RealMedia, QuickTime and Windows Media are the most common streaming formats.
A technology developed to compress and transfer video or audio data through a computer in such a way that the file can start to play while it is downloading. This makes it possible to send live programming over the Net.
Streaming media technology enables the real time or on demand distribution of audio, video and multimedia on the Internet. Streaming media is the simultaneous transfer of digital media (video, voice and data) so that it is received as a continuous real-time stream. Streamed data is transmitted by a server application and received and displayed in real-time by client applications. These applications can start displaying video or playing back audio as soon as enough data has been received and stored in the receiving station's buffer. A streamed file is simultaneously downloaded and viewed, but leaves behind no physical file on the viewer's machine.
Audio or video files played as they are being downloaded over the Internet instead of users having to wait for the entire file to download first. Requires a media player program.
Streaming video is the audio-visual content that is played as it is being downloaded. Thus, an Internet user does not have to wait for a video clip to download fully as it allows watching the clip as the footage downloads.
Live or recorded audio or video delivered from a server directly to a client with buffering only, so the streamed file is only played back and not saved.
Receiving audio or video over a network as needed instead of downloading the entire file before viewing. The stream is buffered, sending a portion of the data ahead, to allow for seamless viewing of the stream.
a continuous broadcast of audio or video files over the internet made possible through the use of three software packages: the encoder, the server and the player.
The method of displaying or playing media such as sound or video as it is being transmitted across the Internet rather than retrieving the entire file before displaying it.
Streaming media technology enables the real time or on demand distribution of audio, video and multimedia on the Internet. Streaming media is the simultaneous transfer of digital media (video, voice and data) so that it is received as a continuous real-time stream. A streamed file is simultaneously downloaded and viewed, but leaves behind no physical file on the viewer's machine. Rather than download a big, chunky audio/video file all at once, streaming allows you to see and hear an audio/video file as it's transferred. Windows Media, RealNetworks, and QuickTime are currently the three most popular streaming media platforms.
Any type of media (radio, television, virtual reality presentation, etc.) which can be viewed using a plug-in. The streaming media is usually broadcast live and in real time, over an Intranet or Internet and can be from anywhere in the world.
The concept of video and audio being provided over the Internet through a streaming function which allows the video or audio file to start playing before the complete file has been downloaded.
Multimedia content - such as video, audio, text, or animation - that is displayed by a client as it is received from the Internet, broadcast network, or local storage.
This technique allows users to listen and view audio and video within a few seconds of downloading them from the web.
"Streaming" describes multimedia content that is played as it is downloaded. RealAudio, RealVideo and QuickTime movies are examples of streaming media. Streaming is often confused with RealTime streaming. In RealTime streaming, the Internet is used as a direct broadcast medium for the live transmission of events such as sports coverage or radio broadcasts.
Technical term for digital audio or video transmissions via the Internet. The sound and image data are sent as a data stream to the subscriber, hence the term "streaming". A variety of deferred data streams can be output from a streaming media server on the Net. Each receiver can thus receive the same content deferred. Normally, a packet- switched or asymmetric transmission method is used.
Any type of media (radio, television, virtual reality presentation, etc.) which can be view using a plug-in (RealPlayer or QuickTime). The streaming media is usually broadcast live, and can be from anywhere in the world. By using this feature, you will be able to enable view foreign broadcasts or listen to a radio station from across the United States.
Media that is transferred from one device to another where it is played upon arrival. The receiving device stores the information temporarily, but doesn't permanently save a copy. The faster and stronger the network connection, the more reliable the streaming process will be. Note: both wired and wireless networks support streaming media.
Streaming allows the user to play media from the Internet immediately, without downloading the entire media file, thus eliminating the wait of downloading. The advantage for the copyholder is that the end user does not receive a storable copy of the file.
A form of sponsorship linked to streamed audio and video content. Very effective branding, particularly amongst teenagers and kids and very effective when used for the advertisement of events.
Streaming media technology allows real time or on demand delivery of audio, video and multimedia. Digital media (video, voice, data) is received in a simultaneous, continuous stream. These applications can start displaying video immediately or play as soon as enough data has been received and stored in the receiving station's buffer. For a great hotlist of streaming media sites, see Streaming Media Mania by Education Advocate, Linda Uhrenholt.
The process of sending an encoded media stream (audio, video and/or graphics) to a remote audience via a local area network, wide area network or the World Wide Web. The file is usually transferred as a stream (constant flow of data) and the remote site can begin to view it before all the data has been completely received.
rather than download a large multimedia file all at once, "streaming" allows you to see and hear that file as it is being transmitted. RealNetworks and QuickTime are currently the most popular streaming media platforms. Streaming files can also be broadcast live allowing you to see and hear "real time". 5points offers both RealNetworks and QuickTime streaming media servers.
Any media other than text (sounds, animation and video) that is accessed on the Internet and downloaded for viewing or listening.
Audio, video and other content sequences that can be played as they arrive.
Streaming data refers to multimedia files, such as video clips and audio, that begins playing seconds after it is received by your computer from the World Wide Web. The media is delivered in a "stream" from the server so that you don't have to wait several minutes or longer to download multimedia files.
Streaming media is the term for the ability to view multimedia whilst it is being transferred from a host computer, rather than having to download the file before viewing it.
A method of distributing audio or video across the Internet that does not pre-download the whole media file, such as a movie or piece of music. Instead the file is played as it is being downloaded. This is particularly good for large files that would take a long time to download or for continuous broadcasts, i.e. TV or radio programs.
Data that is transferred so that it can be processed as a steady and continuous stream. Streaming technologies are becoming increasingly important with the growth of the Internet, because most users do not have fast enough access to download large multimedia files quickly. With streaming media, the client browser or plug-in can start displaying the data before the entire file has been transmitted.
Digital Video, Audio, and Data Services that are selectively delivered to individual users, either in response to a user request or based upon a user profile. These services are delivered over a data transport stream, either via real-time transmission to the user, or via off-peak data-carousel transmission to a storage device at or near the user's location for subsequent retrieval.
Streaming media is that is continuously received by, and normally displayed to, the end-user whilst it is being delivered by the provider. The name refers to the delivery method of the medium rather than to the medium itself. The distinction is usually applied to media that are distributed over telecommunications networks, as most other delivery systems are either inherently streaming (e.g. radio, television) or inherently non-streaming (e.g. books, video cassettes, audio CDs).