Streaming is a term that is used interchangeably with webcasting. You can view conferences , seminars, corporate meetings and other business presentations over the Internet in "real time". Streaming technology allows you to listen or view a file on your PC through a web-browser that has a media player plug-in such as 'Microsoft Media Player' or 'Real Networks Real Player'. With streaming, an audio and/or video file is broken down into smaller pieces with pieces of the file sent through gradually whilst the file is still downloading so that you can start listening and/or viewing the file without having to wait for the entire file to download at once.
This term is often used to describe technology that is capable of playing audio or video while it is still downloading. This saves you some waiting.
A method of transferring multimedia content over the web so that it is processed by the client's system in a continuous stream and can begin to be displayed or played before the whole file has been transmitted.
A method of transmitting information on the web continuously.
A technology that allows users to watch a video clip or movie over the Internet while the video is being copied to their computers.
Streaming audio or video is an audio or video is a technique which allows an audio signal to be listened to and a video signal to viewed while it is being transmitted from a Web site without requiring a full download of the streamed media file. Most popular streaming formats are Real Audio/Video as well as Windows Media Audio/Video.
Streaming refers to videos viewed on the Internet. As most surfers still have slow connections to the web it would take a long time for them to download even a short porn video. But someone came up with the great idea to make movies more friendly for those surfers. The idea behind streaming movies is that the surfer does not need to download the entire movie before it starts playing. Why not download a few seconds of video and then start playing it? While the surfer is watching those few seconds of video, the next few seconds are downloading. And so on.
allows a large file to be broken into small sections that are fed to the user's browser (p. 102)
Process of sending media over the Internet or other network, allowing playback on the desktop as the video is received, rather than requiring that the entire file be downloaded prior to playback.
Refers to the delivery of media over an intranet, or over the Internet.
Instead of having to wait for a big video or audio file to download, streaming allows you to start enjoying the video or audio while the rest of it is being transferred. Streamed files are never properly saved to your computer, unlike a full download of a video or audio clip. If you want to watch a streamed video you will need to start the stream again. Windows Media, QuickTime and RealNetworks are three of the most popular streaming platforms.
Allows you to watch video and listen to music without waiting for it to download
Method of transmission of audiovisual files in real time on Internet. The streaming files are immediately useable by the user on line without having to download the onto the PC. The streams provided by SBN are wma coded at 128 kbps.
Streaming format can send live or on-demand video or audio broadcast over the Internet. Popular streaming video formats include RealVideo, QuickTime (MOV) and WMV.
The playing of compressed sounds or images as they are being downloaded and uncompressed by a browser.
The process of downloading a Flash movie over the Internet.
Continuously playing audio (streaming audio) or video (streaming video). Users don't need to wait for large files to download before listening or viewing. Instead, the media plays as it arrives.
video or audio files sent in compressed form over the Internet and displayed on the viewer's screen as it arrives
Audio, video, and text usually located on a Web site, that can be viewed on your computer even while parts of it are still in the process of downloading to your computer.
moving smoothly and continuously; "crowds flowing through the canyons of the streets"; "fan streaming into the concert hall"
Sound and video that are broadcast over an Intranet or Web site in real (actual rather than delayed) time, instead of you downloading and playing these back only after download has been completed.
When a large media file (audio, video, etc.) is broken into smaller pieces so it can viewed or heard immediately rather than forcing the audience to have to wait for the whole file to be downloaded first.
The process of sending video clips, sound, or other types of media over the Internet. .
A mechanism for delivering multimedia (eg video, audio) content across the Internet whereby the content file plays as it is downloaded, thus overcoming the need for the entire file to be downloaded before it begins playing. The three most common formats for streaming media are Real, Quicktime and Windows Media.
A method of transmitting audio or video content in real time over the Web.
In order to allow access to large stored Media (Video or Audio) files, these are often stored on a Streaming Server. This will send the file in a stream to the user's browser which displays it as it comes in. This has the advantage that the file is not stored (which would use up the user's disk space) and can be viewed as soon as it starts coming in. The alternative is to download the whole file to the user's PC and then view it.# | | | | | | | | | | | | | | | | | | | | X | Y | Z
Deliver a file from a server in "real time," i.e., play a file as it is being downloaded.
On the Web, usually you wait for a file to download before you can see it. Same goes for music - you wait for a midi file to download, then you can listen to it. But streaming plug-ins, like RealAudio, play the music as it downloads
Playing audio or video immediately as it is downloaded from the Internet, rather than storing it in a file on the receiving computer first.Streaming is accomplished by way of web browser plug-ins, which decompress and play the file in real time; a fast computer and fast connection are necessary.
Playing a multimedia file as it downloads.
The process of sending compressed media from a server to a client. The client then plays back the media as it is received. The media can be pre-recorded or live. Generally a UDP protocol is used and the media is not kept by the client.
Simply put, technology that allows a user to play audio or video while it is still downloading.
A method that allows the media to be sent in a continuous stream and is played as it arrives.
Playing audio and/or video content immediately as it is downloaded from the Internet, rather than first storing it in a file on the receiving computer. A high-speed Internet connection is necessary.
A sound or video file that is played on your computer, without you having to wait for it to download, is said to be streaming. A video that you have to completely download before you watch it is not a streaming file. Some of these streaming video feeds may be live broadcasts of events - such as a space shuttle launch. Live radio broadcasts on the Internet are also streaming. At present, streaming can be a frustrating experience - existing dial-up connections are rarely powerful enough to cope with them.
somewhat ambiguous term which refers to network delivery of media. May refer to technologies which match the bandwidth of the media signal to the viewer's connection, so that the media is always seen in realtime ("True Streaming"). Also used to mean media which may be viewed over a network prior to being fully downloaded ("HTTP Streaming" and "Progressive Download").
Referring to audio or video feeds, 'streaming' means viewing/listening to a file without having to download the entire (huge) file beforehand. In other words, you start watching the content almost immediately, while the remainder continues to download on-the-fly. A few seconds of look-ahead download (known as 'buffering') is required when a stream starts. This helps for smooth continuation if slight errors occur (eg when the network is busy). This is how 3G devices handle video content.
Streaming media are video and sound that are played as they arrive at the user's computer. Non-streaming media need to be downloaded as a complete file before they can be listened to or viewed.
A method of delivering information (usually sound and/or video) over the Internet such that it can be played on a receiving computer at the same time it is being delivered.
The network delivery of media. This may refer to technologies that match the bandwidth of the media signal to the viewers' connection, so that the media always appears as real time, while also referring to progressive or fully downloaded streaming where the media is downloaded entirely before beginning to play.
audio or video files start playing as soon as you start to download them, rather than having to download the entire file first. You need a high-speed broadband connection to stream audio and video properly as an ordinary modem isn't fast enough.
A technique that allows sound and/or video files to be heard and seen while downloading. Without streaming, the entire file must finish downloading before the sound or video can be played.
Enables the playback of multimedia files such as video without the file ever ‘touching’ the hard drive. Data is transferred straight from the server to the media player (which might be the Windows Media player, QuickTime Player or Real Video player). Quality is limited by the bandwidth of the connection and can be quite variable. A specialised streaming server is required in contrast to a conventional web server, which treats video files in the same way as any other file.
on a computer, audio/video that plays as it arrives, rather than waiting until the whole file has downloaded.
A method of delivering digital media across a network in a continuous flow. The digital media is played by client software as it is received. Typically, streaming makes it unnecessary for users to download a file before playing it.
Data streaming, commonly seen in the forms of audio and video streaming, is ...
character elements moving smoothly and continuously across an LED display
Audio, video, and text available for viewing on your computer even as it is in the process of downloading to your system from a Web site.
Playing multimedia files (audio and video) without requiring a full download. Audio and video are compressed but they still may require a lot of bandwidth. Most popular streaming media formats are Real Audio/Video.
Playing video or sound in real time as it is downloaded over the Internet. Data is decompressed and played (by use of a web browser plug-in) as it is transferred to your computer over the World Wide Web. Streaming requires a powerful computer and fast connection since the file is not stored on your computer.
used to describe the one-way sending of audio and video tranmissions to mobile phones (or over the internet). And what happens to your nose when you have a cold.
refers to data that is transferred in real-time. In this manual, streaming is used to refer to technologies like VDOLive that match the bandwidth of the video signal to the viewer's connection, so that the video is always seen in real-time. Go back to the top of the page
Continuously sending handwriting events over a communication channel
Audio file delivered in real time over the Internet, instead of waiting for the entire file to be delivered before you can access it.
Streaming is when your receive information such as a radio broadcast over the internet real time as it is happening - all the information does not need to be received before you can begin listening or looking at it
A constant data transmission technique for transferring large data files through the Internet.
The process of sending and receiving audio or video over the internet in 'real-time'.
This promises quick access to media content without the wait for the file to download. Downloading requires that files be sent to the user's PC in their entirety before they can be played. Streaming sends files to the user's PC in such a way that they can begin viewing or listening to the file after an initial buffer is set. Downloaded files are left on the PC until deleted; when a streaming file has ended no data is left behind on the user's machine.
When data is moving fast from one chunk of hardware to another, and it doesn't have to wait until it's all in one place for the destination device to do something with it, it's streaming.
most files have to be downloaded from the Web before they can be viewed. Some files such as video lectures play while they are loading, which saves time. This is called streaming.
Delivery of media over a network. It can be done either through progressive download or RTSP streaming.
Streaming is a technology that allows you to play a video or audio file as it downloads to your computer.
The transferring of data in a manner that allows it to be processed (displayed) as the data is transferred, rather than requiring all the data to be transferred before it can be used. Streaming is often useful in accelerating access to large audio or video files, or where the stream is ongoing. See also webcasting.
Streaming defined: audio or video data that can be heard or viewed as it is being transmitted. Read On
A way of transferring data so it can be processed as a continuous stream. Streaming technologies are increasingly important as the internet grows. Speed of transfer is key. With streaming, the client browser or plug-in can start displaying the data before the entire file has been transmitted. For streaming to work, the client side receiving the data must be able to collect the data and send it as a steady stream to the application that is processing the data and converting it to sound or pictures - if the streaming client receives the data too fast it needs to save the excess data in a buffer. If the data doesn't come fast enough the presentation of the data will be patchy. Real Player (from RealNetworks) is perhaps the best know software allowing the streaming of audio, video and rich media files.
Streaming media is when an audio or video file can be viewed even though it isn't completely downloaded.
The process of downloading a file to a users PC while they are viewing it. A streaming file downloads a certain percentage of the file, 20% for example, and then begins to play, allowing the remaing portion to download while the viewer is watching. Streaming files are not saved on the users system, unlike a normal 'download'.
A technique for transferring data so that it can be processed as a steady and continuous stream. Streaming technologies are becoming increasingly important with the growth the use of multimedia files on the Internet. With streaming, the clients browser or plug-in can start displaying the data before the entire file has been transmitted. For streaming to work, the client receiving the data must be able to collect the data and send it as a steady stream to the application that is processing the data and converting it to sound or pictures. If the client receives the data more quickly than required, it needs to save the excess data in a buffer. If the data doesn't come quickly enough, however, the presentation of the data will not be smooth. Back
this permits audio and video feeds to be played in real time over your computer via the web.
You can view or listen to a multimedia file without having to fully download and save it first, by having it 'streamed' to your computer. This saves time, particularly when accessing a large piece of media.
Streaming audio allows for on-the-fly listening to an audio file. The audio file is streamed from a server where it is received and stored in your buffer on your computer. If you use WinAmp or RealAudio, you will see a message displayed telling you that the audio file is being buffered. The file is not saved on your hard drive.
The process of playing audio or video files over the Internet in real-time (rather than downloading them to your computer). Streaming can apply to short clips or entire concerts or films.
A technology for transmitting electronic information in a stream, rather than in a complete package. This technology has enabled more accessible Internet audio and video. Audio, and especially video, files tend to be large, which makes downloading and accessing them as a complete package a very time-consuming operation. With streaming technology, however, the files can be downloaded and accessed at the same time, which makes using them much faster and easier. Streaming is the technology behind RealPlayer and TiVO.
1) Technology that permits continuous audio and video delivered to a computer from a remote Web site; 2) An Internet data transfer technique that allows the user to see and hear audio and video files.
The simultaneous transfer of digital media, such as video, voice, and data, which is received as a continuous stream. The usage of data begins before all the data is transmitted to the user. Streaming can be point-to-point or broadcast from one origin to multiple receivers.
Streaming audio and video refers to data that is transferred in real-time. Files are no downloaded to the user's computer, but are "streamed" from the server to the user's machine.
A technique for managing how data is communicated via HTTP. When results are streamed, the first portion of the data is available for use immediately. When results are not streamed, the whole result must be received before any part of it can be used. Streaming provides a way to allow large amounts of data to be returned in a more efficient way, increasing the perceived performance of the application.
This means being able to view video and/or content 'live' from a network without having to first download the file to your mobile phone.
a means of sending multimedia information such as sound or video over the Internet so that it is played by the recipient as it is being transmitted. Although it involves temporary storage (buffering) of limited segments of the streamed information so as to ensure continuous play, streaming avoids the need to copy and store a complete file before playback can begin.
The real-time transfer of data . In short, the file being dowloaded is viewed at the same time.
Continuous, steady data transfer by which the information can be seen before it is completely processed.
Streaming video is video that can be played as it is being downloaded.
Data streaming, also termed audio streaming or video streaming, involves data moving from one computer or computing device to another. The data does not need to be completely downloaded for the receiving computer to do something with it. For example, multimedia files like Real Audio and QuickTime documents can be streaming files; that is the user can watch a video or listen to a sound file while it is being downloaded to the computer.
Playing sound or video in real time as it is downloaded over the Internet as opposed to storing it in a local file first. A plug-in to a web browser decompresses and plays the data as it is transferred to your computer over the Internet. Streaming audio or video avoids the delay entailed in downloading an entire file and then playing it with a helper application.
The process of transferring information from a storage device, such as a hard disk or CD-ROM, to a device driver. Rather than transferring all the information in a single data copy, the information is transferred in smaller parts over a period of time, typically while the application is performing other tasks. Contrast with datagram.
Streaming is the process by which large media files, such as video or audio, are transferred swiftly across the Internet. The information is sent in small packets and these packets are streamed to the recipient in the correct order. Streaming data over the Internet allows users to view files in a continuous flow, and to begin to display or play them before all the data has been transmitted.
Real-time delivery of audio/video over a period of seconds or minutes.
An internet derived expression for the one-way transmission of video and audio content.
Video Video that can only be streamed/watched while online and cannot be downloaded.
We do not run any special server side apps like a real audio server etc. We have installed popular multi-media mime types for your use such as .avi, .mpg, .mpeg,..mov, rm, .ram, .swf. Streaming Real Audio, Streaming Real Video and Macromedia Flash are most common.
Data streaming, commonly used in the terms “audio streaming” or “video Streaming” is when data moves from one computer to another and doesn't have to be completely downloaded for the receiving computer to do something with it.
A technique that allows files to begin playing before they are fully downloaded. This allows end-users to begin viewing or listening to media files before they are completely downloaded, and while the remainder of the file continues downloading in the background.
Multimedia files are typically large. A user does not want to wait until the entire file is received through an internet connection. Streaming makes possible that a file's content can be viewed before it is completely received. The data of the file is continuously sent from the server. While loading the user can begin viewing the streamed data. Special server software makes streaming possible.
Streaming is an Internet data transfer technique that allows users to see a video or hear audio files without lengthy download times. Also known as "streaming media," streaming is the live flow of digital information that begins to play back as quickly as possible. A host streams small packets of information over the Internet to the user, who accesses the content as it is received. Users need a player or plugin in order to hear or view the streaming media.
A method of delivering data in a steady flow to perform a task 'live', such as playing sounds or tracking action in a networked game.
Transfer of data without stopping in for data access, media adjust, etc.
The transmission of audio across the Internet from a server to an audio player client.
A technique for transferring digital media on the Internet which can process data as it is received, in a steady continuous stream.
Delivered in real time instead of waiting for the whole file to arrive, eg :RealAudio.
Transmission of a media clip, over a network, so that it begins playing back as quickly as possible. The best way to watch the Olympics on your desktop.
The process of steady and continuous information output.
The real-time transmission of sound, data, or video on the Internet. Streaming media is sent as a steady, compressed stream of data that is played as it is received. Streaming media is becoming increasingly useful as a means of obtaining sound and video without time-consuming downloads, and for point-to-point video conferencing.
The live flow of digital information that enables a user to access audio or video files as they are received in his/her computer; the technology that permits a user to see videos or hear audio files as they flow into computers without the need for often cumbersome and lengthy downloads.
video or audio played on a computer in real time as it is downloaded over the Internet. Requires a powerful computer.
Broadcast of sound and video over the Internet in real time. The same as webcasting
A means of delivering often large moving images or audio to your computer. For example a section of a moving image or song is pre-loaded (buffered) before you begin watching or listening to it. The rest of the data 'streams' behind and is viewed/listened to on delivery.
Technology that allows users to watch video or listen to audio data live through the Internet, rather than waiting for whole files to be downloaded before they can be played. It's employed in videoconferencing, video telephony, webcasting and multicasting.
A technology that permits "live" or scheduled on-line distribution of digital media, where the user views the media via an interactive session with a host server.
When data flows to your PC as needed.
A system for transmitting audio and/or data through a... ( more)
A technology that allows time-based media to be viewed whilst downloading. The beginning of a video sequence can be viewed whilst the middle and end are still downloading. Techs' include Flash, Quicktime, RealMedia, etc.
The process where a large file is broken into small pieces that are loaded only as they are needed. Shockwave for Authorware and Shockwave for Audio both use the streaming process.
Technology that sends data through the Internet in a continuous flow so that information is displayed on a user's computer before the entire file has finished downloading.
Refers to the continuous transmission of data, typically audio or video. G H J K N O P Q X Y Z
Streaming is the transfer of data in a continuous stream over the Web (usually audio or video) that allows the user to play it as it arrives. However, to receive this content you must have the right plug-in for the application such as RealPlayer®, QuickTime® viewer, etc.
Streaming video is a sequence of "moving images" that are sent in compressed form over the Internet and displayed by the viewer as they arrive. Streaming media is streaming video with sound. With streaming video or streaming media, a Web user does not have to wait to download a large file before seeing the video or hearing the sound. Instead, the media is sent in a continuous stream and is played as it arrives. The user needs a player, a special program that uncompresses and sends video data to the display and audio data to speakers. A player can be either an integral part of a browser or downloaded from the software maker's Web site.
A method for transferring data continuously. Streaming allows you to display the data on your browser before the entire file is transmitted. For streaming to work, the data must be received by your browser and sent to an application that will process the data and convert it to audio or video.
The delivery of video or audio data over a network in real time, as an indefinite stream of numbered packets instead of a single file download. Streaming is a continuous transmission of data, usually audio or video. Networking Standards and Technologies
A technique where audio or video transferred over a network immediately begins to play while the rest of the file is still downloading. Streaming was developed so users wouldn't have to wait on lengthy download times to view or listen to larger files.
Streaming is a means of downloading large files such as audio and video. A percentage of the file is downloaded and buffered (stored) before playback can begin. Streaming allows users to begin playback whilst the remaining file is downloading in the background.
A low-bit-rate encoding format intended for use over networks and the Internet. Streaming files match the encoded bit rate to the connection speed of the user, so the remote viewer can play audio or video with minimal stoppage without first downloading the entire video file.
Images or sound that is played continuously as it is fed into the computer.
A stream of data is transmitted via the Internet. The sent data is not stored on your computer - it is played back as the stream hits your computer. The quality of a stream is dependent on the bandwith with which you are connected to the Internet. The widest spread streaming software for video and audio together is the RealPlayer - a so called "sure" stream on the RealPlayer receives 34kbps for both the pictures AND the tone (that is nothing - and that is why the quality is lousy). SHOUTcast MP3 streaming is just audio - but here you can receive streams up to 128kbps - if you are sitting directly inside the Internet you will be able to receive this quality without gaps. Wait until the bandwith gets broader and the streams are going to look like television
A technique for transferring data in a continuous stream, e.g. radio (audio) or movie (video) images. With streaming, the client browser or plug-in can start displaying the data before the entire file has been transmitted - useful when bandwidth is limited, e.g. when using a modem. If the streaming client receives the data more quickly than required, it needs to save the excess data in a buffer. If the data doesn't come quickly enough, however, the presentation of the data will not be smooth, hence jerky video or erratic speech occurs over slow modem connections. There are a number of competing streaming technologies e.g. Real Audio. See also: webcam and webcast
A technique for transferring data so that it is received as a continuous real-time stream
A technique for transferring data so that the data can be displayed (or played, if it is a music file) as it is transmitted, without the need for the whole file to first be downloaded. Streaming is most often used with 'rich data' such as sound, video and animation, which take up a lot of space and thus take a long time to transfer.
The process of seeing or hearing video or audio files while they are transferring, rather than waiting for the entire file to download.
Playing video or sound in real time as it is downloaded over the Internet. MORE Close
An alternative to downloading large files such as audio and video. Streaming allows users to commence playback whilst the remaining file is downloading in the background.
Streaming is the ability to send video/audio data in compressed form over the Internet which is then displayed/played on the viewerâ€(tm)s side as the data arrives. With streaming video or streaming media, a Web user does not have to wait to download a large file before seeing the video or hearing the sound.
Technology that allows the user to play audio or video as the audio/video data is downloading.
Streaming allows you to see and hear an audio/video file as it's transferred, rather than having to wait until the entire file is downloaded. Windows Media, RealNetworks, and QuickTime are currently the three most popular streaming media platforms. A player program (which are available for free) must be downloaded for each of these technologies in order to decompress audio/video files, which you can then listen to or view.
A technology for delivering audio or video files so that they can be heard or seen whilst downloading, without having to wait for the complete file.
The act of sending media (audio or video) over the Internet to a user in such a way that it can be viewed / heard seconds after transmission commences and before the entire clip has been sent.
This is a technology that permits continuous audio and video delivered to you computer from a remote Web site. It requires a high degree of compression to transfer audio or video.
Streaming media are consumed as they are being delivered. So streaming allows you to listen continuously to Chicago Public Radio programming as a signal is transferred to your computer from our Web site. You can choose to stream a segment by clicking the button in our audio libraries.
Technology that permits continuous audio and video delivered to your computer from a web site. Your do not download the data you merely turn the stream on or off.
Playing audio or video in "real time" as it is downloaded over the Internet as opposed to storing it in a local file first. When the data rate (read "bandwidth") required to play a movie is less than the available bandwidth of a downloading user, the movie can be viewed as it downloads.
Method of transferring data (audio or video) over the Internet in a steady stream, allowing the data to be played as it arrives.
A technique where media (audio, video, or both) are downloaded to the user's computer in a continuous stream and played upon arrival.
It is the process of buffering data used in the multimedia to achieve a continuous-play effect, while the next part of the data is being transported in parallel online.
Streaming audio or video is an audio or video is a technique which allows an audio signal to be listened to and a video signal to viewed while it is being transmitted from a Web site. This contrasts with the technique of transfering the whole file before it starts playing back to you. Streaming requires that the signal is transmitted as fast as you view it. To achieve this the quality is sacrificed when a slow connection is being used.
A stream of data sent as a stream to be processed as it arrives, not grouped into a batch and then processed.
A technique for transferring data over the Internet so that a client browser or plug-in can start displaying it before the entire file has been received; used in conjunction with sound and pictures. Example: The Shockwave plug-in from Macromedia gives your computer the capability for streaming audio; RealPlayer is used for viewing sound and video.
A feed of audio and/or video from a web site that requires no prior downloading and because of this cannot be saved on your computer.
The real-time or on-demand distribution of audio, video ( VoD) and multimedia on the Internet. It’s the simultaneous transfer of digital media (video, voice, and data) so that it is received as a continuous, real-time stream. These applications can start displaying video or playing back audio as soon as enough data has been received and stored in the receiving station’s buffer. A streamed file is simultaneously downloaded and viewed, but leaves behind no physical file on the viewer's machine. [Source: York Telecom
Streaming data refers to multimedia files, such as video clips and audio, that begin Media playing seconds after it is received by your computer from the World Wide Web. The Media is delivered in a "stream" from the server so that you don't have to wait several minutes or longer to download multimedia files.
Unlike downloading (where you save a complete file locally before you are able to play it) streaming allows you to play a file as it is being downloaded.
Playing multimedia files (audio and video) from an online file without requiring a full download. Audio and video are compressed but they still may require a lot of bandwidth. Popular streaming formats inclue Real Media, Quicktime, and Windows Media.
One-way transmission of video and audio contents over the Internet is called streaming. Streaming can be point-to-point or broadcasting from one origin to multiple receivers. Several radio stations broadcast their transmissions over the internet and video broadcasts are gaining popularity. Streaming is also possible over high-bandwidth wireless networks.
Taking packets of information (sound or visual) from the Internet and storing it in temporary files to allow it to play in continuous flow.
A technique for transferring data such that it can be processed as a steady and continuous stream. Streaming technologies are becoming increasingly important with the growth of the Internet because most users do not have fast enough access to download large multimedia files quickly. With streaming, the client browser or plug-in can start displaying the data before the entire file has been transmitted.
Playing an audio or video file as it downloads from the Internet.
A method of sending data over the Internet Protocol (IP). Streaming uses UDP (User Datagram Protocol) rather than TCP (Transmission Control Protocol). TCP/IP uses a command-response method of communication, but UDP/IP is faster because it does not wait for an answer. Opto 22 Ethernet-based processors ( brains) like the SNAP-PAC-EB1 can stream I/O point data for remote monitoring and data acquisition applications.
The flow of data from a server to the visitor’s own computer. Streaming allows for a graphic animation to start right away while the rest of the file downloads in the background, rather than waiting first for the entire file to download before viewing.
Streaming is the technology that enables the playback of sound or video without the need to download the entire resource file in advance.
The act of playing audio files as it downloads. Download and playback happen simultaneously.