This is a very important concept in Guild Wars. As you'll only want to deal with one mob at a time, pulling is a handy skill that you need to hone to a razor's edge. It refers to snagging one enemy and/or mob at a time when many are lurking about so that the player/team has an easier time rather than aggro'ing sev¬eral mobs at once. However, there is no greater cause of death in an online RPG than a good pull gone bad.
Attacking a creature in order to make it go aggro on you. Often used in teams. One player is the "puller," and he or she "pulls" the monster around the team, while the rest of the team forms a circle of death and kills it off.
a term used to describe an offensive lineman who, instead of blocking the player in front of him, steps back and moves down the line("pulls") to block another player, usually in a "trap" or "sweep."
One of the players in a party heads out and leads one or more of the monsters back to the party so that the party can attack the monsters. The idea is to prevent too many monsters from attacking at once.
Targeting a NPC/player, in order to make it move towards you. Often used in groups. One person is the "puller", and he/her pulls the NPC/player in the direction of the group, who waits [around the corner] to kill the NPC/player. Not what you do in the pub on a Saturday night