A programming technique that creates generic building blocks of a program (the objects). The user then assembles different sets of objects as needed to solve specific problems.
Programming based on objects that communicate by passing messages. An object is a package of information and descriptions of procedures to manipulate that information. (7/96)
Object-oriented programming is a programming language feature which allows you to think of theoretical contstucts as objects. These objects can protect data, abstract complex processes and inherit features from one another. ASP scripting supports a very limitted subset of these features with the introduction of IIS 5.0. You have the ability to define your own classes using ASP scripting.
A programming methodology built around objects and based on sending messages back and forth between those objects. The basic concepts of object-oriented programming are encapsulation, inheritance, and polymorphism.
A revolutionary new way of looking at computer programming. Historically, programs have been viewed as procedures (or we may think of these as "verbs") that operate on data. OOP takes the view that programs should start by thinking about the data (or "nouns") first.
An approach to program design in which a program consists of a collection of objects.
A type of programming in which programmers define not only the data type of a data structure, but also the types of operations (methods) that can be applied to the data structure.
A kind of programming that allows programmers to create and define the following list of formats as objects: data structures, data types, and the operations that are to be applied to these objects. Some examples of object-oriented languages are Java and C++.
A method of implementation in which programs are organized as cooperative collections of objects.
This term refers to programming languages that allow you to work with objects. These objects can contain not only data type and data structure information,...
Computer languages and programming philosophy that emphasises modularity amongst the elements of a program and their sharing of properties and intercommunication.
This is a programming activity that produces a tactical solution to the customer's problem that elaborates an OOD model. (The OOD model may not be physically produced in the agile OOP-based processes, but the basic OOA/D design effort is still represented in various ways.) Typically OOP produces a model of the solution in OOPL source code. (See category on what OO is all about.)
A programming methodology that uses distinct units of functionality, with each unit called an object.
An advanced form of structured or modular programming where the program language itself leverages structured OO design methodology.
(OOP): An approach to programming based on the " objects" identified by an object-oriented design. Operations on data can be performed only via methods that are common to all objects which are instances of a particular " class" (see inheritance). Thus the interface to each object is well defined, and the code that realizes its methods may be changed so long as this interface remains the same. Each class is a separate code module and has a position in a class hierarchy. Methods or code in one class can be passed down the hierarchy to a subclass or inherited from a superclass. Procedure calls are described in terms of passing messages. A message names a method and may optionally include other arguments. When a message is sent to an object, the method is looked up in the object's class to find out how to perform that operation on the given object. If the method is not defined for the object's class, it is looked for in its superclass and so on up the class hierarchy until it is found or there is no higher superclass. Procedure calls always return a result object, which may be an error, as in the case where no superclass defines the requested method.
Self-contained connections of code and data dedicated to performing certain functions. This can include shapes and pictures that appear on a display screen, as well as less-tangible software entities. Object-oriented programming allows developers to write programs using objects.
A way of thinking of computer programs as a group of objects that work together, each object containing everything it needs to handle a specific task.
A popular, recent programming technique which offers users a set of predefined objects or tools to construct applications, illustrated by such languages as Smalltalk.
A method for structuring programs as hierarchically organized classes describing the data and operations of objects that may interact with other objects. (T)
A revolutionary concept that changed the rules in computer program development, object-oriented programming (OOP) is organised around "objects" rather than "actions," data rather than logic. Historically, a program has been viewed as a logical procedure that takes input data, processes it, and produces output data. The programming challenge was seen as how to write the logic, not how to define the data. Object-oriented programming takes the view that what we really care about are the objects we want to manipulate rather than the logic required to manipulate them. Examples of objects range from human beings (described by name, address, and so forth) to buildings and floors (whose properties can be described and managed) down to the little widgets on your computer desktop (such as buttons and scroll bars).
A programming style and a type of programming language that involves the use of software modules called objects to encapsulate data and processing.
Style of programming characterized by the use of separate "objects" to perform different tasks within a program. These "objects" usually consist of an abstract data type or class, along with the methods and procedures used to manipulate that abstract data type.
Object-oriented programming is a programming technique that speeds the development of programs and makes them easier to maintain through the re-use of "objects" that have behaviors, characteristics, and relationships associated with them. The objects are organized into collections (also called class libraries), which are then available for building and maintaining applications. Each object is part of a class of objects, which are united via "inheritance" and share certain characteristics and relationships.
a general model of programming that builds upon the concept of modular, reusable components ( classes) that can be combined and adapted to produce robust, complex applications of any kind. One of the most popular examples of an object-oriented programming language is Microsoft's Visual C++.
This type of programming consists of treating data as groups or objects, where these objects can inherit from other objects. An example would be a human. You can have one a body, with multiple limbs, and a head. Again, each hand would inherit fingers, and so on. Object-oriented programming helps organize code and improve reliability. It is also slower to execute than standard individual-variable type programming.
a programming framework which makes use of objects, and features encapsulation and inheritance. See OOP, , instance, child object, parent script.
Within computer programming, the use of coding techniques and tools that reflect the concept of viewing the business environment as a set of elements (or objects) with associated properties, e.g., data, data manipulation/actions, inheritance. The objects encapsulate, through data and functions, the properties of the business that are of interest.
programming: A development technique where code is divided into small pieces and can be reused by other code for efficiency.
Object-oriented programming (OOP) is a programming paradigm that uses "objects" to design applications and computer programs. It utilizes several techniques from previously established paradigms, including inheritance, modularity, polymorphism, and encapsulation. Even though it originated in the 1960s, OOP was not commonly used in mainstream software application development until the 1990s.