a situation when one player bears off all his or her checkers before the opponent bears off any. This is scored as a double game; i.e., the winner gets twice the value of the doubling cube. go out win a game that yields enough points to win a match
a situation in which the losing player has not borne off any men by the time the winner has finished bearing off
At the end of a game, if one player has not been able to borne off any of his checkers by the time his opponent has borne off all of them, he has lost a gammon and loses twice the value of the game.
A completed game in which the losing player has not borne off any checkers. The game is worth twice the value of the cube.
In a completed game, a player that has not borne off any checkers will lose twice the value showing on the doubling cube and is said to have been ‘gammonedâ€(tm).
winning a gammon is when you bear off all fifteen of your checkers off the board first, while your opponent still has all his checkers on the board.
Player wins by a gammon, if he has removed all his checkers from the board before his opponent has removed any of his. Winning by gammon doubles the value of the game.