The effect of an Enchantment Spell (e.g., increased Energy, increased running speed, Health increase over time, and so on). Enchantments remain on the target until removed, and must be maintained by the caster at the cost of Energy regeneration.
A skill grasped by magic users and in conjunction with the magic skill to enchant normal items. The enchantment ability makes normal items unusual with magical properties. Those that seek the enchantment skill must have a minimum of 8 in magic.
To dream of being under the spell of enchantment, denotes that if you are not careful you will be exposed to some evil in the form of pleasure. The young should heed the benevolent advice of their elders. To resist enchantment, foretells that you will be much sought after for your wise counsels and your liberality. To dream of trying to enchant others, portends that you will fall into evil.