A close, dark prison, commonly, under ground, as if the lower apartments of the donjon or keep of a castle, these being used as prisons.
An underground cell, or group of cells, used for imprisonment. RCHME. There is no evidence that Clifford's Tower had an underground dungeon, the gatehouse may have been used to house prisoners.
the main tower within the walls of a medieval castle or fortress
a dark cell (usually underground) where prisoners can be confined
a dark chamber, usually underground, where prisoners are confined
an underground prison, originally in the keep of a Norman castle
A zone or several connected zones, in a confined space with a limited line of sight, populated by large amounts of mobs. Essentially, an area with a higher risk:reward proportion.
A place, underground and often among ruins, where characters adventure. (D&D 1)
The jail, usually found in one of the towers.
A zone (usually underground) inhabited by large numbers of hostile mobs where adventurers can go in search of experience and items.
A jail found in either one of the basements or underground.
Traditionally a network of caverns, chambers and rooms conected by tunnels and corridors in which a party of adventurers would explore, slaying monsters and hunting for the evil mastermind. Thesedays a rather archaic term though still used to represent any complex underground environment in some fantasy games.
Dungeon (French title: Donjon) is a series of satirical fantasy comic books created by Joann Sfar and Lewis Trondheim, with contributions from numerous other artists and writers. It was originally published in France by Delcourt as a series of graphic albums; English translations of the first several stories have been released by NBM Publishing, first in a black-and-white periodical version and now as several color graphic novels.