Definitions for "Double buffering"
Technique which allows to speed up animation. It uses two different zones of the memory, one for a frame and the other for the next one: as the first frame, in the primary buffer, is displayed on the screen, the second is created in the secondary buffer. Obviously this means that it uses a double amount of memory.
A method of smoothing onscreen animation using two buffers to hold images. By rendering both images offscreen, the computer can then display a smoother...
As the name implies, you are using two buffers - for video, this means two frame buffers. While buffer 1 is being read, buffer 2 is being written to. When finished, buffer 2 is read out while buffer 1 is being written to.