The interval of time between initiation of an input change or stimulus and the start ofthe resulting response.
In radioactivity logging. The length of time the system requires to recover from counting an event, in order to count a successive event. Events occurring during dead time are not counted. Usually measured in microseconds.
The time that the instrument is busy processing an input signal and is not able to accept another input; often expressed as a percentage. See also live time.
Prison time without sentence while awaiting trial.
The interval between the initiation of a change in the input and the start of the resulting observable response.
The time when the ball is dead, between the whistle for a foul and the restarting of play and the clock. Compare live time.
The time over which no change in an output variable is observed following a step change in the input variable. Also known as delay time.
Usually refers to the time between the whistle for a foul, which stops the clock, and the restarting of the clock after the ball is put in play.
The time laspse that occurs between the awarding of a free pass and when the ball is actually put into play. (A free pass must be put into play within three seconds).
The period of time, no longer than 3 seconds, following a foul before the ball is put back into play. Minor fouls committed during dead time become exclusion fouls.
Time when a worker is unable to work because of factors beyond his or her control and during which he or she is paid. Also called ALLOWED TIME, DOWN TIME, IDLE TIME, or WAITING TIME.
after a foul occurs, the offense has three seconds to make a free throw. These three seconds are known as deed time because the clock is not running. Any defensive foul during dead time is a kick out, therefore if we are on offense it is very important to move during dead time and create a situation where they must foul us
Dead time is the amount of time that it takes for your process variable to start changing after your valve changes. If you were taking a shower, the dead time is the amount of time it would take for you (the controller) to feel a change in temperature after you have adjusted the hot or cold water. Pure dead time processes are usually found in plug flow or solids transportation loops. Examples are paper machine and conveyor belt loops. Dead time is also called delay. A controller cannot make the process variable respond before the process dead time. To a controller, a process may appear to have more dead time than what it actually has. That is, the controller cannot be tuned tight enough (without going unstable) to make the process variable respond appreciably before an equivalent dead time. More accurately, the characteristic time of the loop is determined by equivalent dead time. Equivalent dead time consists of pure dead time plus process components contributing more than 180 degrees of phase lag. The phase of dead time increases proportionally with frequency. Any process having more than 180 degrees phase lag has equivalent dead time.
In nuclear logging, dead time is the amount of time required for the system to be ready to count the next pulse; pulses occurring during dead time are not counted.
In gaseous ionization detectors the dead time is the time after each event detected by the detector in which the detector is not able to reveal another event if it happens.