Any learning event that is delivered after the original live event. Also used to indicate no fixed learning schedule and students can join at a time convenient to them. Examples are self-paced courses taken through the Internet or CD-ROM, online discussion groups, and email.
Learning that takes place with a time delay between stages in the activity. For example, a tutor might respond to postings from students a day or two days later, or at the end of every week.
Any learning event that is delivered after the original live event or where the interaction is delayed over time. Typically this is on-demand and can be to video-on-demand (VoD), audio-on-demand (AoD), correspondence courses, email messages, bulletin boards, etc.
Learning where instruction does not occur in real time. This allows learners to participate according to their schedule, and be geographically separate from the instructor. Examples are self-paced courses taken via the Internet or CD-ROM, Q&A mentoring, online discussion groups, threaded discussion and email.
Learning that does not require the students and teacher to be present at the same time. Participants are able to access information and communicate with each other on their own schedules. For example, they may get lessons through the Internet or on CD-ROM, and may communicate by e-mail or a threaded discussion group.
a learning programme that does not require the learner and instructor to participate at the same time. Typically self paced online tutorials.
A form of learning where interaction between an instructor and learners occurs intermittently and with a time delay. Traditional eLearning courses, taken on CD-ROM or via the web, where there is little or no contact with an instructor or other learners are examples of asynchronous learning.
Learning that involves people being online at separate times and conversing and participating with a time delay. This enables students to participate on their own time.
Asynchronous learning means a self-paced learning event. Learners are online at different times and cannot communicate without time delay. Examples: courses delivered through CDs, pre-hosted Web presentations, or videotaped classes.
Any learning event that is delivered after the original live event. Also used to indicate a learning event where the interaction is delayed over time, such as a correspondence course.
Learning that is not synchronized. Interaction between an instructor and (a) student(s) with a time delay.
An event in which interaction between parties does not take place simultaneously because it is delayed by time.
Learning in which interaction between instructors and students occurs intermittently with a time delay. Examples are self-paced courses taken via the Internet or CD-ROM, Q&A mentoring, online discussion groups, and e-mail.
refers to learning which takes place in an environment where the instructor and the learner are not simultaneously present.
Teaching and learning done at different times. For example, a course taught on the world wide web.
Asynchronous communication does not require that all parties involved in the communication need to be present and available at the same time. Examples of this include e-mail (the receiver does not have to be logged on when the sender sends the e-mail message), discussion boards, which allow conversations to evolve and community to develop over a period of time, and text messaging over cell phones.
A self-paced learning event. Learners are online at different times and cannot communicate without time delay. Examples: courses taken via Internet, CD-ROM, Web presentation, or videotaped classes.
The constraints of time and space are broken in order to make learning opportunities more compatible with learners' lifestyles and needs.
Learning where people are not online at the same time and interaction does not occur without a time delay, allowing people to participate on their schedules. Examples are email, discussion groups, and self-paced courses delivered via Internet or CD-ROM.
Any learning event where interaction is delayed over time. This allows learners to participate according to their schedule, and be geographically separate from the instructor. Could be in the form of a correspondence course or eLearning . Interaction can take use various technologies like threaded discussion.
Asynchronous learning is a teaching method using the asynchronous delivery of training materials or content using computer network technology. It is an approach to providing technology-based training that incorporates learner-centric models of instruction. The asynchronous format has been in existence for quite some time; however, new research and strategies suggest that this approach can enable learners to increase knowledge and skills through self-paced and self-directed modules completed when the learner is prepared and motivated to learn.