Definitions for "Artificial Reality"
term used to describe computer generated and maintained, responsive, immersive but unencumbering environments
Introduced by arts and computer visualization scholar Myron Krueger in the mid-1970s to describe his computer-generated responsive environments. Krueger has emphasized the non-intrusive (Second - Person VR) systems that track people with pattern recognition techniques and display them and the surround on projection systems (see CAVE).
Similar to virtual reality, but more interactive, with the participant being an active part of, not just experiencing, the artificial environment, often being allowed to change that environment.
simulated spaces created from a combination of computer and video systems