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That branch of mathematics which investigates the relations, properties, and measurement of solids, surfaces, lines, and angles; the science which treats of the properties and relations of magnitudes; the science of the relations of space.
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A treatise on this science.
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(n) The mathematical method by which elements in space are described and manipulated. Geometry forms the building blocks of engineering and technical graphics. The term is also used to mean shape or form.
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1) the physical shape and dimensions of an object, 2) the branch of mathematics that deals with the relations and measurements of lines, angles, surfaces and solids.
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Anything constructed out of triangles in the level, such as StaticMeshes, BSP, Terrain, etc.
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Short-form for ST_GeometricPrimitive. A geometry is a single ST_GeometricPrimitive., such as an ST_Polyline, ST_Polygon., ST_Point, etc....
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a collection of geometrical information about vertex locations, polygons, materials, surface normals, etc
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The computation of the base properties for each point (vertex) of the triangles forming the objects in the 3D world. These properties include x-y-z co-ordinates, RGB values, alpha translucency, reflectivity and others. The geometry calculations involve transformation from 3D world co-ordinates into corresponding 2-D screen co-ordinates, clipping off any parts not visible on screen and lighting.
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Geometry Specifies the size and position of the window. Typically, you will only specify the position and let the size default to the actual size of the image.
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preferred size and location of the Image window.
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Refers to the size of structures created on an integrated circuit. The structures typically referenced are the width of the tracks and the length of the transistor's channels; the dimensions of other features are derived as ratios of these structures.
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widget's position and size. Within its parent, this is called the widget's allocation.
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