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theurgist who works with the power of Nature directly. (This is not historically correct; this is for fantasy gaming purposes.) “Anti-druids”, necromanctic theurgists who wield the power of Unlife directly without a divine intermediary, have not yet been observed.
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Any class capable of casting druid spells (the other subtype of divine spells) These are pure Druid (again distinguished by the capital ) and Ranger.
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a class that can adapt to situations and fit the roles of other classes
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a jack of all trades class
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a sub-class of the Cleric class
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EQ Druids http://www.eqdruids.com/ Great site for spell info, tactics and grouping guides plus equipment lists.
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Inside the game, druids are folks who revere nature above all. They generally live out in forests or on plains or in the mountains . . . basically anywhere that the taint of "civilization" is low or not present at all. The druid's attunement with the world around them often result in the ability to draw on energies of the world around them to cast magic.
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In role-playing games, a druid is a character class that uses nature-based magical abilities (Divine Spellcaster). They generally strive to protect nature from civilized intrusion. Most druids have abilities involving healing, talking to animals, or transforming themselves into animal shapes.
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In the Dungeons & Dragons role-playing game, druid is one of the base character classes. The Druid is a versatile class, capable in combat and of casting divine spells. They gain divine magic from being at one with nature, or from one of several patron gods of the wild.
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Druid is a computer game for the Atari 8-bit family and Commodore 64, also ported to ZX Spectrum, published by Firebird.
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