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Professional, mercantile or craft association formed to maintain standards and support its members. Guilds formed the center of town life; the guilds grew in power and prestige, frequently forming monopolies in their area of expertise.
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Trade associations formed to protect members from the competition of foreign merchants and to maintain commercial standards. Guild apprentices served a master for five to seven years, before becoming a journeyman at about age 19. Journeymen worked in the shop of a master until they could demonstrate that they were ready for master status. Guild members were forbidden to compete with each other, and merchants were required to sell at a just price.
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a craft organization, from medieval times, and they had iconic representation, because nobody could read
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a full-service Internet Marketing company specializing in leveraging current and emerging technologies, with online behaviors, to craft custom marketing solutions for its clients
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a group of equals with a common goal in front of them, a governing structure would indicate one member's superiority over another, and that is not something that the AGG is about
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a group of people who have mastered one certain field, craft, or trade
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an active effort of all members, with rank or without
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In Medieval and Renaissance times, professional and trade organizations were called guilds. Artists, merchants, lawyers, doctors, and many other professions and trades had separate guilds. Each guild established rules of behavior and quality for its members. Some also helped members who fell sick. Members had the benefits of full citizenship and unlike other workers, they could serve in the Signoria, the city's legislature.
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(English) A professional association of skilled craftsmen, somewhat similar to a modern union. Painters, sculptors, carpenters, retablo makers, metal-workers all had their own guilds in Spanish America. One had to pass an exam to enter a guild, and membership was generally not open to indigenous artisans.
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originating in the Middle Ages, an association of skilled craftsmen practicing a particular craft.
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The association of craftspeople in a particular town, established during medieval times. The guild had great political power, as it controlled the selling and marketing of its members’ products, and it provided economic protection, political solidarity, and training in the craft to its members. The artists’ guild was usually dedicated to Saint Luke, the patron saint of artists.
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An organization of players. Guilds typically have a hierarchical structure. Guilds are supported by in-game systems that allow for sharing of resources, experiences, and information with other members.
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an organization of persons in the same trade organized to maintain standards and to protect the interests of its members
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A formal group of players. Any player can create a new guild, add members, name the guild and promote players withing the guild. Guilds can declare war upon each other, form alliances and help each other. Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See Section A.5, "Guild Commands" for commands to create, join and leave guilds. Alternatively, you can use the Guild Window. See Also Alliance.
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An association of tradesmen, formed to protect it's members interests and to maintain standards.
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Middle Ages Tradesmen often formed guilds of eclectic trades for economic, social and religious benefits. In Florence, Italy, painters were originally in the same guild as apothecaries and physicians. Unless a painter was in the personal service of a ruling prince, all painters had to join a guild. Only competent artisians who submited an approved 'master-piece' to the guild could become Masters and then be allowed to set up a studio business, teach pupils and hire journeymen. Master Studios operated under the supervision of Guild officers who uniformly regulated even the materials used. The Guild's demanding performance and controll caused artists like Michelangelo, da Vinci and others to insist on the artist's freedom and originality as an inspired gentleman scholar. That new attitude of artists led to use of academies rather than guilds in teaching of the arts.
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