Numerous definitions include: a) knowledge and skills acquired through life, work experience and study which have not necessarily been attested through any educational or professional certification; b) learning based on reflection see e.g. Kolb's learning cycle.
see " situated learning" View records related to this term
An approach to learning that actively involves participants and applies the use of new skills through a variety of instructional methods (e.g., case studies and role plays).
A range of ideas based on the concepts of 'learning by doing' and 'trial and error'.
involves students in learning activities that focus on theexperience rather than the theory only. For instance,experiential learning in Design will involve students creating a design, working with design rather than just reading about a design
is constructivist learning, where students are active learners, constructing their own knowledge, rather than observing the demonstrative behaviour of a teacher. Such learning may involve one or more of the following instructional strategies: experiments, field observations, field trips, focused imaging, games, model building, role plays, simulations, surveys, and synectics.
Learning derived from experience. Often represented by the Kolb learning cycle. Experiential learning has come to be valued in education alongside the acquisition of knowledge. See also Kolb learning cycle
Learning by doing, by using, or experiencing a concept or testing a skill. The experiential learning model is an inductive learning process consisting of five stages or phases: experiencing, reporting or publishing, processing, generalizing, and applying.
Learning based on experience.
Learning gained through intentional and systematic reflection of experience. The learning may arise in formal or informal settings.
involves the student in his/her learning to a much greater degree than in traditional (pedagogical) learning environments. Related terms/concepts include: active learning, hands on learning, deep level processing, higher order thinking.
Learners taking part in planned real-life activities that are often community based. Learning is facilitated through a combination of planning and preparation, experience, reflection and review.
Knowledge and skills gained from life experience for which credit may be awarded under certain circumstances.
Learning through experience, either in a real situation, such as a workplace, or in role play.
A learning activity having a behavioral based hierarchy that allows the student to experience and practice job related tasks and functions during a training session.
Any hands-on learning experience. For example, a theatre design class that requires students to build sets while studying design theory, a teaching internship for an education major, or studying abroad while learning a language, are all experiential learning opportunities.
A method of teaching which uses active participation and the applied use of new skills through role playing and on-the-job experience, in addition to lecturing.
Learning that comes from direct personal experience£®It involves designing student-centred activities that often include activities outside of the classroom
Learning that takes place outside of textbook drill and review, often involving field trips or hands-on projects