The moral condition, or the condition in other respects, so far as it is affected by, or dependent upon, moral considerations, such as zeal, spirit, hope, and confidence; mental state, as of a body of men, an army, and the like.
In some rules, Morale is a measure of a unit's psychological strength. A unit with high Morale may be more likely to take hazardous actions, such as initiating a charge. Units with higher Morale may generally be capable of fighting longer despite combat losses. In rules systems without Morale rules, all units fight bravely to the last man; in games with Morale rules, units might disobey orders, flee from the enemy, or surrender.
The level of confidence a player or NPC has in trying situations.
The mental and emotional condition (as of enthusiasm, confidence, or loyalty) of an individual or group with regard to the function or task s at hand. A sense of common purpose with respect to a group (esprit de corps). The level of individual psychological well-being base d on such factor s as a sense of purpose and confidence in the future. [D03028] Webster
The state of feeling among a group of people, which can be good (strong and confident) or bad (fearful).
a state of individual psychological well-being based upon a sense of confidence and usefulness and purpose
the spirit of a group that makes the members want the group to succeed
People's courage, confidence and enthusiasm.
The mood of the people. Government tried to increase people's confidence and boldness during the war to keep morale high
the spirit and confidence and state of well-being of people
Morale (also referred to as esprit de corps) is a term for the capacity of people to maintain belief in an institution or a goal, or even in oneself and others. The term applies particularly to military personnel and to members of sports teams, but is also applicable in business and in any other organizational context, particularly in times of stress or controversy.