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A group of individuals ranked together as possessing common characteristics; as, the different classes of society; the educated class; the lower classes.
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A comprehensive division of animate or inanimate objects, grouped together on account of their common characteristics, in any classification in natural science, and subdivided into orders, families, tribes, genera, etc.
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To be grouped or classed.
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(1) A group of objects that share a common definition and that therefore share common properties, operations, and behavior. (2) A C++ aggregate that may contain functions, types, and user-defined operators in addition to data. Classes can be defined hierarchically, allowing one class to be an expansion of another, and classes can restrict access to their members.
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a part of a UML class_diagram indicating a collection of objects with similar responsibilities and/or behaviors. It can be shown as a box with a name in it or as a box with a name, attributes and operations. [ uml1.gif ] [ uml3.gif ] [ uml.game.gif ] [ clock1.gif ] [ clock2.gif
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a group or set based on common characteristics
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(1) A group of objects that share a common definition and that therefore share common properties, operations, and behavior. (2) (C++ only) A user-defined type that is defined with the class-key 'class,' 'struct,' or 'union.' Objects of a class type consist of zero or more members and base class objects. See member. Classes can be defined hierarchically, allowing one class to be an expansion of another, and classes can restrict access to their members.
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(def 1-simple) You can think of a class as a blueprint object for making objects.
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A group of network flows that share similar characteristics. You define classes in the IPQoS configuration file.
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Class is an object-oriented term not used in ASP. A class describes to the computer the inner workings of an object. It is similar to an object's blueprint.
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In object-oriented programming, a category of objects, or the applet file itself. For example, there might be a class called shape that contains objects which are circles, rectangles, and triangles.
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A class is the formal definition of an object in the Java language. The java.awt.Choice class, for example, defines all the data and methods related to a user interface object that is commonly referred to as a "pop-up menu."
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class is the code for the implementation of a set of objects. The difference between a class and a type is that a type defines the externally visible behavior of a set of objects, but a class defines the code that implements that behavior. See also: type, subclass, subtype.
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This is the basic component from which Java applications are built. Classes specify the types of state information (class and instance variables) and the behavior (methods) that instances of the class will exhibit.
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A description of a set of object s that share the same attribute operation method relationship s, and semantics. A class may use a set of interfaces to specify collections of operation s it provides to its environment. See Interface. [D04810] RUP
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A class is a definition that describes a particular kind of object. It is like a genetic code that can be used to create an entity with a common set of attributes, as defined by the class that conceived it. If multiple objects are created from a class, then they will all share the same attributes. The uniqueness of each object comes from treating them as individuals that are maintained independently from each other.
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A description of a set of objects that share the same attributes, operations, methods, relationships, and semantics. A class may use a set of interfaces to specify collections of operations it provides to its environment. See interface.
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A class is a type of record, and has a name and a list of fields. An example class could be "Image" which specifies the fields "filename", "width" and "height". Another could be "Reference" with fields "author", "link to pdf", "title", "abstract". Every record has a single class, and is a specific instance of that class - so a record of class "Reference" will have the values filled in for the different fields (like "author", "title", "abstract". In Catalyzer you can create your own classes, and some are created automatically for you when you import data from files or a spreadsheet.
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A template that describes the common characteristics and behaviors of similar objects. The common characteristics of a class are its attributes, and the common behaviors are its methods. See also instance.
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In general terms, a category. In programming languages, a class is a means of defining the structure of one or more objects.
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A class is a model for an object. Many different objects may be generated that all follow the pattern of the class. Thus, a class is a sort of defining word for objects. In Dreams, a class is called a trance.
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A class is a data type of objects. Class is synonymous with struct in C++.
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person, place, or thing of interest in an object-oriented system.
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the definition of an object's attributes and operations; a "blueprint" for a group of objects with common attributes, operations, and semantics
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a group of persons or things having characteristics in common, including a) a group of persons who have some common relationship to a person making a will and are designated to receive a gift under the will but whose identities will not be determined until sometime in the future, b) a group of securities (as stocks or bonds) having similar distinguishing features, c) a group whose members are represented in a class action, d) "protected class", e) a group of crimes forming a category distinguished by a common characteristic (as the use of violence or the requirement for a maximum penalty).
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1)A widget property that is applied when you run the transaction manager. The class setting specifies a style for the widget in each transaction mode. 2) The prototype for an object in an object-oriented language; analogous to a derived type in a procedural language. A class may also be considered to be a set of objects which share a common structure and behavior. The structure of a class is determined by the class variables which represent the state of an object of that class and the behavior is given by a set of methods associated with the class.
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A class is a category of things that defines the characteristics of its objects and the methods that can be applied to its objects. To the top
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A logical grouping of Objects. The definition of the Classes does not affect queries executed on the database.
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The encapsulation of the data associated with an artifact (its attributes) and the actions associated with the artifact (its methods). A class specifies the characteristics of an artifact. An object represents an instance of the artifact. Classes and objects in UML are represented on Activity Diagrams, Class Diagrams, Collaboration Diagrams and Sequence Diagrams.
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In object-oriented programming, a class defines the structure and behavior of a family of objects.
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A grouping of families that share a common focus.
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A user-defined type. A class can have member data and member functions and these can be public, protected, or private members.
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A collection of objects all of which have the same attributes.
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A class is a descriptor for objects that share the same methods, operations, attributes, relationships, and behavior, representing a concept within the system being modeled.
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Collection or division of persons or things; a common characteristic; (Math.) another name for set; a group, set, or kind sharing common attributes.
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class is an object that acts as a description of other objects called instances of the class. Besides various house-keeping information, a PCE class describes the instance-variables and methods of its instances.
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A class is basically a data structure and a set of actions to work on objects; users are free to add or delete classes to Pacco according to their needs.
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A collection of objects that share common properties, common definitions and common behaviors.
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A template for a type of managed object. WMI classes define the basic units of management. For example, the Win32_LogicalDisk class is a template for all logical disks that occur in the Windows environment. In this case, WMI uses the class template to generate an instance of Win32_LogicalDisk for each disk installed on a computer.
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The definition or blueprint for an object.
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A description of a set of objects that share the same attributes, operations, methods, relationships, and semantics. A class is an implementation of type. Synonym: class [OMA]. See: type, implementation.
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A template for creating user-defined objects. Class definitions normally contain method definitions that operate on instances of the class.
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A category of objects. Classes allow data and method to be grouped together.
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The definition of an object, including the name, properties and methods, and any events that it has. An instance of a class has all of the defined characteristics of the class.
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a description of a group of objects with similar properties, common behavior, common relationships, and common semantics.
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In object-orientated programming, a class is a template definition of the methods and variables in a particular kind of object. An object is defined as a specific instance of a class; it contains real values instead of variables.
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The MWFM NMOS component that is responsible for managing and distributing information contained within the Active Object Classes to other MWFM NMOS processes and applications that may require class-based information.
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A set, group, collection or configuration containingĀ  members having or believed to have at least one attribute orĀ  characteristic in common. To classify is to organize or arrange according to class or category.
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A category of objects that have common properties and are managed through a specific system table. Informix database classes include access methods, aggregates, casts, routines, operators, tables, and types.
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(1) Definition of a family of objects which share a minimum common interface and structure; an extensible definition which may be adapted through inheritance, in contrast with a type. (2) A polymorphic set of objects (instances of different types), which share a minimum common interface and structure; the set of objects inhabiting the class.
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A generalized category in object-oriented programming that describes a group of more specific items called objects. A class provides a template for defining the behavior of a particular type of object. Objects of a given class are identical to each other in form and behavior. A class is a descriptive tool used in a program to define a set of attributes or services that characterize any member (object) of the class. Program classes are comparable in concept to how people organize information--one familiar example being the categories animal, vegetable, and mineral, which define elements of the physical world.
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1. A type that specifies the structure of instance and categorizes objects. Each Dylan object is a direct instance of exactly one class. 2. (of an object) The class of which the object is a direct instance.
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A definition from which objects are instantiated. In Java, a class defines the constructors and the methods shared by all objects instantiated from it. It also defines the fields that every object will maintain. See Java, Method.
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A scheduled instance of a course unit Meeting Instance
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An object-oriented term meaning the definition for a type of object. Classes are instantiated to create objects. In Lingo, each script is a class from which objects are instantiated using the new() method. See OO Fundamentals.
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Once a class action has been certified, the class is defined as all the people, within certain locations and a certain time frame, who have suffered from the same type of conduct caused by the defendant.
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An abstraction that captures the common structure and common behavior of a set of objects. It is a category that defines an object or group of objects and how the objects are to behave. In other words, the class is a template for defining the methods and variables for a particular type of object. All objects in a given class are identical in form and behavior but contain different data in their variables.
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Larger category of objects that an object may be a part of. 15.20
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One of several mechanisms in C++ for creating a user-defined type.
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The formal definition of an object. A class is used to create instances of software objects. Classes define the properties of the object and the methods used to control the object's behavior.
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A category of similar Objects, all described by the same Attributes and Operations and all assignment-compatible.
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A factory construct from which object instances are created. The OO-Browser displays classes along with their elements, categories and formal protocols.
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A representation of a collection of similar objects. Classes are often objects, representing a person, place, or thing.
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An abstract representation for a particular type of object.
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Blueprint of an object - defines the methods and data of an object of its type.