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A connected series of military operations forming a distinct stage in a war; the time during which an army keeps the field.
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A series of connected adventures played by a group usually using the same PCs and many of the same NPCs.
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In the military sense, a Campaign is a series of battles linked by time and geography, such as The North African Campaign in the Second World War. In a game sense, a Campaign is a series of linked battles. For instance, a player might be required to play three scenarios with the same army, with losses in the first battle weakening the army during the following battles.
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A discrete set of production or marketing activities with established goals, time parameters and performance measurements.
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is a hazy concept involving a continuing series of gaming sessions (a single session is called a "one-shot") where the game action takes place in related settings with similar characters and themes and typically under a single GM. See Also: Realm
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A logical sequence of scenarios or missions that often tells a story, starring Heroes and the game player as the main movers and shakers. The single player missions shipped with a game usually tell the tale behind all the units to give them meaning and purpose. Fans frequently make their own campaigns.
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The primary gameplay mode for Steel Battalion: Line of Contact. Played as a series of eight Rounds, each of which lasts eight Turns. Each Turn lasts a week, during which 3 maps/missions are available for play. Campaign also involves a complex economy, ranking system and persistent territorial control.
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A set of organized activities, directed at a particular audience for a specific period of time to achieve a particular goal. Communication campaigns often use mediated message as part of or all of their organized activities.
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a series of actions advancing a principle or tending toward a particular end; "he supported populist campaigns"; "they worked in the cause of world peace"; "the team was ready for a drive toward the pennant"; "the movement to end slavery"; "contributed to the war effort"
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several related operations aimed at achieving a particular goal (usually within geographical and temporal constraints)
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go on a campaign; go off to war
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a connected series of messages corresponded over time designed to bring about your most wanted response
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a lengthy adventure that is run over many sessions
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an adventure that the DM sends the players under him (or her) on
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an organised way of working, which usually involves a series of activities to achieve a goal
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a progressive sequence of attainable goals to gain the objective within a specified time
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a related series of military operations aimed at accomplishing a strategic or operational objective within a given time and space
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a series of activities that are organised to try to achieve a goal
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a series of ads that reflect the same big idea and have a similar theme and attitude
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a series of ads with some recognisable consistency between one ad and the next
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a series of battles that are linked together by a story or map and by those armies that are fighting in it
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a series of events and a series of communications
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a series of games linked togethor by some sort of background and can be lots of fun for experienced and novice players alike
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a series of missions which form together some kind of continuum
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a series of planned and/or coordinated communications that have a common link, it may include one advertisement or a series of advertisements
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a series of touches with your market to communicate a key message
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A campaign is a series of adventures that take place in order, like the episodes in a TV show. Some RPG campaigns have been played by the same players for 30 years
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An email marketing message or series of messages which share a common purpose or theme.
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A connected series of military operations forming a distinct phase of war.
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The Miami University Campaign For Love and Honor is a six-year initiative with a goal of raising $350 million by December 31, 2007. Learn more on the campaign webpage: www.forloveandhonor.org.
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A series of adventures taking place on the same fantasy world. (D&D 1)
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a series of adventures/scenarios linked by using the same characters and overall setting. See also chronicle.
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An environment that is designed for a player to create his or her own character(s). By ongoing adventure play the player develops this same character or character concept using the guidelines (sometimes called campaign standards) set out by the specific campaign and game rules.
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A series of connected activities designed to communicate a candidate's message and to achieve a particular result, such as an "election campaign."
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( link / ) A linked series of adventures, usually with a central theme or storyline that ties them together.
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A comprehensive advertising plan that consists of a series of messages in a variety of media that center on a single theme or idea.
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a series of political actions (like advertisements, public appearances, and debates) that are used to help a candidate get elected to office.
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n. A complete series of connected military operations.
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Delivers outgoing calls to agents for a specific purpose or goal. Blended Agent sees campaigns as logical entities that group a set of contacts together (just as it sees query rules). The difference is that campaigns collect groups of contacts to call for a particular reason, while query rules contain contacts that share attributes.
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An email marketing message or a series of messages designed to accomplish an overall goal.
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A capital or comprehensive fund-raising vehicle for focusing attention upon the needs and aspirations of the university. Can be setup in advance with goals and components allowing continual tracking of progress.
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A series of operations to achieve a goal. The process associated with assembly, delivery and tracking of email messaging.
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(noun): a connected series of operations designed to bring about a particular result election campaign
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A series of military operations that form a distinct phase of the War (such as the Shenandoah Valley Campaign).
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In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or perhaps act within an overall story arc.
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