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Luring a defender into an area and slamming him out of the play; a prenuptial agreement.
A hidden method of luring the opponent into making an error. The lure or bait must be just enough to entice, without making the opponent suspicious - pawns are usually used. Traps should only be laid if they fit into an overall strategy, so even if the trap fails your position is improved or at least maintained. Always assume an opponent will see the trap: simply playing for traps is bad strategy.
A situation where a superficially tempting move is left available for an unwary opponent. If he takes the bait it usually results in an advantage - even a win - for the player who set the trap.
Fishing by means of devices such as cages that trap fish in a confined environment. Traps are often designed and baited to catch a particular species, as in a crab pot, lobster pot, tuna trap, and fyke net. There is little to no bycatch associated with traps.
A way of surreptitiously luring the opponent into making a mistake or a move whose natural reply results in a disadvantage to the replying player.
Purposely underplaying a hand in order to entice an opponent into raising, followed by your own call and typically large re-raise.
A slow-play that will entice your opponent to bet and stay in the pot, all the while you know you have an unbeatable hand.
a wooden or wire cage that is baited and used to catch lobster.
a plausible move that loses to a hidden or unexpected combination - e.g. 1. e4 e5 2. f4 Bc5 is a simple trap, since the obvious 3. fxe5 fails to 3...Qh4+. 2...Bc5 is also a well-motivated move in its own right, and is to be preferred to playing poor moves for the sake of setting a trap that the opponent may spot. The Traps section of the Canon is full of both sorts
Playing in a way to trick the opponent into putting more bets into the pot than they should.
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