An environment created by computer technology that combines visual, auditory, and tactile interaction to create the illusion of realistic objects and sensory experiences for the user. Also called artificial reality, cyberspace, and tele-presence.
Computer generated environments that offer alternate realities. The experiencable aspect of cyberspace. A wide variety of ways of experiencing them are now available from simple textual descriptions through to total immersion suits where everything that is seen, felt, heard and smelt is generated by computer.
An interactive, simulated environment (three dimensional multimedia application) that allows the users to perform actions that give them more control over how the information is viewed. Being a medium for education, it allows an individual to project him or herself into a computer generated world and move freely within it. The term is used here to include a variety of the newer multimedia data-types that give the viewer more information and more control over how the information is viewed than traditional graphic, photographic or video elements.
A computer simulation of a real 3-dimensional world, often supplemented by sound effects. One early example allowed you to drive through a city, turn at any street intersection, and see what you would see out of a car window. Another let you learn a ship's layout by moving throughout all of its decks. Modern games let you fly an airplane or spaceship in combat or explore a dungeon and kill its monsters. Educational applications let you learn through experience for many types of simulated tasks or interact with professors and class members at a distance. See VRML.
Virtual reality signifies a computer-generated environment in which input via hearing, vision and other senses substitutes for organically generated sensory experience. This substitution has the ability to create its own virtual world. Virtual reality (often abbreviated as VR) is frequently used now in games and has the potential to play a larger role as cyberspace and its role in our world evolves.
3D graphics with an attitude (that if it gets good enough and you wear goggles, it will seem virtually real)
Virtual Reality is a computer simulation which allows the user to interact with the system. Special interfaces give the user the feel, sound and view of the virtual system. The user wears a head-mounted display through which the virtual world can be seen. !-- if (brFam = 6) { var currJargon = document.getElementById("virtual_reality_Container"); currJargon.style.display = "none"; currJargon.style.position = "absolute";
Virtual Reality is an artificial reality that projects you into a three-dimensional (3-D) space generated by the computer. A virtual reality system uses stereoscopic goggles that provide the 3-D imagery and some sort of tracking device, which may be the goggles themselves for tracking head and body movement or a data glove that tracks hand movements.
A computer technology that immerses the user in the illusion of a computer-generated world.
A three-dimensional interactive environment.
A computer-based technology for simulating visual auditory, and other sensory aspects of complex environments.
Computer Generated technology which allows the user to interact with data that gives the appearance of a 3D environment. The user can navigate around a 3D world and interact with objects in that world. See also: VRML
An interactive, computer-generated simulated environment with which users can interact using specialized peripherals such as data gloves and head-mounted computer-graphic displays.
A computerized process, usually including special equipment, that projects the user into a simulated three-dimensional space. It gives the user the sensation of being in the simulated environment and the ability to respond to the simulation.
encounter with a computer generated world, or an artificial reality
Using digital and full motion video, software, and specially designed hardware, virtual reality can help learners master new skills. It isolates learners from natural audio and visual sensory inputs (with the use of goggles and headsets) and instead offering a synthetic representation of reality (virtual reality). In this virtual place, learners can try new things without fear of failure or danger. Applications currently focus on entertainment, but future training applications with virtual reality will provide an outstanding vehicle for simulations and labs.
A simulated three-dimensional environment, displayed in real time with interactive capabilities. VR applications have been developed for the World Wide Web, although the technology is still at an early stage.
Virtual reality, sometimes called VR, refers to computer simulations of real-world "environments" that use 3-D graphics and external devices like a dataglove or helmet to allow users to interact with the simulation. Users move through virtual reality environments as though they were navigating in real worlds -- walking through structures and interacting with objects in the environment.
Popularly defined as a world created and accessed by using technology.
"A very close to real" scenario portrayed through graphics and images by electronic means such as a computer.
While the word "virtual" is typically overused in the computer world, it is ...
Immersion of one or more individuals in a virtual environment, with the aim of achieving the illusion that they are in a place, time, or situation different from their actual real-world location and/or time.
VR is the experience of perceiving and interacting with a synthetic environment containing simulated objects as if it were real. The key component of the technology is 3D graphics; simulation technology links human capabilities and computational resources, sensor systems, and robotic devices to provide the environmental experience. VR applications include entertainment packages, science, medicine, business, architecture, and education. Among its applications, virtual reality provides the ability to realistically practice jobs that are too dangerous, too expensive, or impossible to carry out for real. Several large U.S. companies are using virtual reality techniques to help factory workers fabricate complex wiring assemblies, to test visibility from construction equipment before it is built, or to study improved methods of automobile assembly.
This term has many meanings to different people. A general definition can be: using a computer system to simulate for our visual, auditory and even kinaesthetic (feeling) senses, some real external object. At this time we have available (via digital media) software and hardware which can convey to us text, static pictures, moving pictures and sound as a 'virtual' version of reality.
(n.) Artificial, computer-based environments in which users can have experiences that look and feel "real," or at least plausible. The most elaborate VR environments completely immerse the user in an artificial world, but today require expensive hardware and software. Less elaborate VR experiences may be offered over the Web to provide different perspectives on systems and phenomena that aren't readily accessible in other ways.
The simulated reality that can be created by using computers programs.
VR, Computer-generated simulation of a real or imagined environment which a user can experience.
A real life event or situation simulated on a computer screen.
Numerous formats that allow the user to enjoy the illusion of being a character within what appears to be a three-dimensional scenario.
A lifelike world that is created by a computer in which participants can become part of the action.
a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc., and can enter and move about in this world and interact with objects as if inside it
a computer-generated world that a human observer can perceive and influence by willful action
a computer model of an environment, actual or imagined, presented to a
an artificial environment that appears to be its own reality
a simulated environment that your senses perceive as real
A technology that allows you to experience and interact with images in a simulated three-dimensional environment. For example, you could design a room in a house on your computer and actually feel that you are walking around in it even though it was never built. (The holodeck in the science-fiction TV series Star Trek: Voyager would be the ultimate virtual reality.) Current technology requires the user to wear a special helmet, viewing goggles, gloves, and other equipment that is wired to the computer.
Any of various combinations of user interface features that permit a user to interact with a computer or system in a manner that more closely mimics how humans normally operate in the real world - may include use of speech synthesis, speech recognition, three- dimensional graphics, hand and head position sensors, etc.
An artificial computer-generated environment that is experienced through sensory stimuli and in which special equipment allows the user to interact with the simulation.
A reality that does not actually exist, but appears and feels real.
An artificial space that exists within a computer. VR is often displayed using 3D goggles to display true depth and enhance the computer viewing experience.
A technology that is computer generated and allows the user to interact with data that gives the appearance of a three-dimensional environment. The user can "enter" and "navigate" the "3-D world" portrayed as graphic images and change viewpoint and interact with object in that world as if "inside" that world.
(VR) - A world that only exists in a computer, often experienced by looking through 3D goggles that detect which way you are looking and then display what should be there. Another form of virtual reality is a world created in your imagination by stories on the computer, such as a MUD. Someday the computer may be able to plug directly into your brain, giving even more life-like simulations of virtual worlds.
Computer simulation that responds to reactions so the user feels as though he is in another world.
artificially created simulation of the real world; term coined by Jaron Lanier
A simulated environment through the use of a computer which appears to be real.
An environment that simulates a real-life environment on a computer screen. In Networked Learning, traditional education environments (classrooms and college campuses) are often simulated with virtual reality programs to create a familiar learning environment for learners and instructors.
Virtual reality (often called VR for short) is generally speaking an attempt to provide more natural, human interfaces to software. It can be as simple as a pseudo 3D interface or as elaborate as an isolated room in which the computer can control the user's senses of vision, hearing, and even smell and touch.
Computer generated 3D space which simulates an oerganic physical environment.
It is the three-dimensional simulation on computers.
A viewer controlled computer interface using computer generated imagery and audio that presents the appearance of a computer-generated world which permits the user to experience this world using high-tech display and sensor systems.
Digital simulation of real-life scenarios using computer technology, multimedia, and sensory apparatus such as special helmets and gloves. VR has been used by the military and business community for training purposes and by other people for entertainment or artistic expression. See Holodeck.
or artificial reality refers to an electronic system which is designed to create a simulated environment around the viewer. Such as system must be interactive with the user to be considered true VR.
the computer production of a realistic sensual experience.
A computer simulation of a three-dimensional world.
An artificial, computer-generated, simulated environment that actually feels real by presenting lifelike images and immersing at least three of the five senses within it. It is created with computer hardware and software.
A real-time computer-generated image or environment with which users can interact realistically.
Simulated computer environments that emulate real world as closely as possible. Still in the early stages as virtual reality requires massive amounts of bandwidth.
A state in which the user is immersed in, and can interact within, a computer-generated alternate environment. This can (but does not have to) involve the use of multimedia to fully engage the user's senses (see Multimedia).
An immersive, interactive simulation of realistic or imaginary environments. (Jaron Lanier). With VR, a human operator can perceive and interact with numerical data in a virtual world by means of computerized systems.
A computer simulation that closely resembles reality.
Computer simulated environment within which humans are able to interact in some manner that approximates interactions in the physical world.
A world that exists only in cyberspace. Modern day virtual reality uses helmets, gloves, and body suits connected to computers that allow you to experience computer-created sensation. Once online you can walk around three-dimensional objects, move things, and communicate with other users through your keyboard. A goal of some VR researchers is to generate a completely alternate reality. The possibilities of VR-generated environments are as limitless as the imagination.
The first cave man who smeared an image of a buffalo on a cave wall was trying to imitate reality, over the years we've gotten better and better at this. When we talk about virtual reality today we're talking about computer environments such as a room in a game you can move around in and view from several angles by moving your mouse. Any Computer environment you can interact with is Virtual Reality. (See also MUD's MUSHes and MU's)
A way of simulating the real world. It uses a special helmet so that the computer can project a separate image to each eye to give a 3-D effect. The position of the person's head is tracked by the computer from the movements of the helmet and that of the person's hands through the use of special gloves. The person enters into a simulation of the real world which responds to their movements; thus they can 'walk through' a computer simulated building, aircraft interior, etc, or be taught to service products which have not yet been built.
(VR); world that only exists in cyberspace, but is made to look and sound and feel real to a human being wearing special gear.
A computer interface that simulates in interactive environment. Top Page
An interactive, simultaneous electronic representation of a real or imaginary world where, through sight, sound and even touch, the user is given the impression of becoming part of what is represented.
The virtual reality of the rational mind is a seemingly real world created from light that totally simulates the reality outside of us.
A form of computer-based technology that creates a sensory experience that allows a participant to believe and barely distinguish a virtual experience from a real one. VR uses graphics with animation systems, sounds, and images to reproduce electronic versions of real life experience.
Computer-mediated method for interacting with a three-dimensional environment.
(VR) - a general term used to indicate some form of extremely life-like computer representation. Some would restrict use of the term to computer-generated environments that are immersive. (In immersive environments the 'visitor' wears goggles with projected images and is positioned in a room such that he/she can move about and seem to be moving in the virtual space. Movement is reflected in the goggles, and he/she may even have gloves with sensors so that movement of the hands can be noted.) Others would broaden the term to include very life-like computer displays that may be manipulated in real time. In either case, real-time interaction between the computer and the user is a hallmark of virtual reality systems.
Uncle Cid 2. computer-simulated reality that gives the illusion of reality. See immersion, Brinkley, Christie.
An artificial environment created with computer hardware and software to simulate the look and feel of a real environment. A user wears earphones, a special pair of gloves, and goggles that create a 3D display. Examples: manipulating imaginary 3D objects by "grabbing" them, taking a tour of a "virtual" building, or playing an interactive game.
an immersive and interactive simulation of either reality-based or imaginary images and scenes. See Cyberspace.
Virtual Reality 'worlds' are computer-based three-dimensional environments. They represent real-world or conceptual environments that can be navigated through, interacted with and updated in real-time.
(n) A generic term used to describe artificial environments in which some or all of the human senses are immersed. The term "presence" is often used to describe the degree to which one feels immersed in the virtual environment. VR can be used in engineering design to allow more complete examination of proposed designs without having to build physical prototypes and place them in their planned environments.
(VR) - A computer simulation of reality, using 3D graphics and sound effects, often with user interfaces such as special goggles and gloves, to create a lifelike environment for entertainment, experimentation, and training.
simulation of an environment by presentation of three-dimensional and moving images and an appropriate soundtrack, giving the user the impression of being able to move around within the environment.
Interaction with a computer to create an artificial reality that projects the user into a 3-dimensional space.
The use of computers to simulate a real or imagined environment that appears as a three-dimensional (3-D) space. 2.22, 11.27- 28, 11.29
A system of computer-generated 3-D images (still or moving) viewed by means of a headset linked to the computer which incorporates left-eye and right-eye electronic displays. The controlling software programs often enables the viewer to move interactively within the environment or 'see' 360° around a scene by turning the head, and also to 'grasp' virtual objects in the scene by means of an electronically-linked glove.
an artificial environment experienced through sensory stimuli (sights and sounds) provided by a computer, and in which one's actions partially determine what happens in that environment.
n. A simulated 3-D environment that a user can experience and manipulate as if it were physical. The user sees the environment on display screens, possibly mounted in a special pair of goggles. Special input devices, such as gloves or suits fitted with motion sensors, detect the user's actions. Acronym: VR.
Hardware and software that create an apparently real environment.
Interactive 3D graphics. Simulates realism to users in application areas ranging from scientific visualisation and visual simulation to high-definition design and digital film production.
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications.