the area between the 20 yard line and the goal of the defensive team.
the imaginary area between the defense's 20-yard line and its goal line from which the offense is most likely to score points.
The area from the opposition's 20 yard line to the goal line. A team's offense is gauged based on the percentage of times that they score within the red zone.
On PowerPC-based computers, the area of memory immediately above the address pointed to by the stack pointer. The Red Zone is reserved for temporary use by a routine's prolog and as an area to store a leaf procedure's nonvolatile registers.
The area from the defense's 20-yard line to the goal line. Scoring is harder because the field is so condensed, but easier because the goal line is so close.
Red Zone is a video game developed by Zyrinx and published by Time Warner Interactive in 1994 for the Sega Genesis console. It sported outstanding visual effects, though it was plagued by excessive difficulty.