random is a C program that generates random variables for several distributions such as normal. It can be used as a library for simulation purposes or as an education tool. For the list of distributions used in this program, please read the documentation.
A computer program used by online casinos to randomly pick times for all wins, small or Progressive. This type of sophisticated program ensures that all wins and payouts are fair and honest for the customers.
A computer program used to randomly select numbers for a keno game.
See "random event generator".
is a device which generates random numbers. In traditional casinos, there are various ways to assure the unpredictability of results, and each casino game uses a different method; the physical randomness of the roulette wheel, the untraceable shuffling of cards, etc. The Global-Player Casino uses a hardware device based on the quantum mechanical uncertainty of tunneling electrons, which is, in its principle, unpredictable and thus yields truly random results.
An algorithm or a program used to generate a series of random numbers. Online video poker uses random number generation.
A random number generator is a computer procedure that scrambles the bits of a current number or set of numbers in such a way that the result appears to be randomly distributed among the set of possible numbers and to be independent of the previously generated numbers. The lagged- Fibonacci random number generator, for instance, uses a shift operation and a binary operation on - tuples from a finite set (usually the integers mod ).
A software program used in slot machines that sequences through a series of numbers (each number corresponding to a single game outcome) at high speed and selects one at random when the player initiates a game by pressing a wager button or pulling the slot handle.
a routine designed to yield a random number
a computer program built into a slot machine, or that is part of the software that powers an online slot, that selects the outcome of a given pull of the
a device that produces sequences of numbers
a function object that can be used to generate a random sequence of integers
an electronic device that is used to select outcomes in slot machines
an electronic device this is used to choose outcomes within slot machines
an example of a generator
a process that produces random numbers
a standard computational tool which creates a sequence of apparently unrelated numbers which are often used in statistics and other computations
An electronic machine used to pick numbers at random for a game of Bingo.
A program generally used by casinos to randomly pick the winning numbers of a Keno game.
The computer chip inside the slot machine that determines where the reels stop. Found in all modern day slots from spinning to video reel games.
A pseudo-random number generator that must be initialized with unpredictable data and provides, random numbers on demand.
Also called a random event generator; an electronic system which generates true random numbers, based upon a known probabilistic process (such as electronic noise or radioactive decay). RNGs are to be distinguished from Pseudo-RNGs (e.g., the RND function of certain computer languages) which are algorithms simulating truly probabilistic processes.
A computer program or algorithm used to generate a series of random numbers.
Online slot machines use a computer microchip known as a Random Number Generator, which generates over several billion combinations the moment you spin. This ensures the machines cannot be rigged or tampered with in any way.
A program algorithm within a video poker machine's microprocessor that continually generates pseudo-random numbers. The main program accesses these numbers to assure that the cards are always dealt randomly.
A random number generator (often abbreviated as RNG) is a computational or physical device designed to generate a sequence of numbers or symbols that lack any pattern, i.e. appear random. Computer-based systems for random number generation are widely used, but often fall short of this goal, though they may meet some statistical tests for randomness intended to ensure that they do not have any easily discernible patterns. Methods for generating random results have existed since ancient times, including dice, coin flipping, the shuffling of playing cards, the use of yarrow stalks in the I Ching, and many other techniques.