Definitions for "Primitives"
Also called entities, primitives are design elements at the lowest stage of complexity, such as lines or arcs, that are joined to make symbols or groups. A fundamental graphic entity. (7/96)
Smallest units in the 3D database. Usually points, lines, and polygons representing basic geometric shapes, such as balls, cubes, cylinders, and donuts. Some 3D hardware and software schemes also employ curves, known as "splines".
Standard geometric 3D objects - sphere, cube, cone, cylinder, square and plane. Generic primitives are often used as building blocks for making more complex models.
Keywords:  xnor, cgto, nand, xor, gaussian
Simple logic functions such as BUF, NOT, AND, NAND, OR, NOR, XOR, and XNOR may be referred to as primitive logic gates or primitives.
Relatively low-level procedures performing well-defined functions.
Also called "primitive functions." The individual gaussian functions that are summed to produce a contracted basis function ( cGTO). So a set of p-functions is three basis functions, but may be many primitives (3n, where there are n primitives in the cGTO).
Paintings and art of an unsophisticated culture.
See Folk Art. Print: A printed duplicate of an original artwork.
Set of executable commands that allow physically to realise configuration change