A way of realistically animating a digital character. A person acts out the basic motions that the animated character is supposed to undergo. The characteristics of the motion, like the gait and the length of the stride, is captured by cameras or special suits and passed on to special software. These characteristics are then be used to animate the character in the animation software.
The technique of studying the movement of real people or objects to create more real character animations in computer games or simulations.
Motion capture is a technique that uses real life movement for use within a computer for such applications as CGI animation. E.g. In the making of Lord of the Rings a human actor (Andy Serkis) acted out the movements for Gollum, these movements were then used within a computer environment to animate the movements of the 3D CGI Gollum.
A technology that digitizes the actual motions of a human being or animal and then transfers it into 3D animated models.
In animation, the recording of joint positions and rotations from movements performed typically by a human actor. This information is then applied to a skeleton to simulate real-life motion on a character.
or MoCap. A technique of digitally recording the movements of real things — usually humans — so their movements can be played back within a virtual framework. Aside from VR, this technique is used increasingly in cinema and in video games. A motion capture session only records the movements of the subject, not his visual appearance.
An animation technique in which the actions of an animated object are derived automatically from the motion of a real-world actor or object. See also rotoscoping.
Motion capture, Motion Tracking or Mocap, is a technique of digitally recording movements for entertainment, sports and medical applications.