A game in which one player occupies a point or points on the opponent's side of the board, making it difficult for the opponent to bring his checkers home safely.
A game in which you have one point made over which your opponent's checkers have to pass before getting off, and except for that, your checkers have all passed your opponent's. Usually you are trailing in the race, but slightly enough that a big set of doubles (if you are able to use them to escape your back checkers) will make you more or less even.
A strategy used to impede one's opponent from bearing off ahead of oneself.
This is a strategy used by a player who is behind in the game with the intention of hindering the opponentâ€(tm)s ability to bring his checkers home safely by holding on to one or more points on their opponent's side of the board.
Situation where both players have big blocks somewhere on opponent's side of the board.
A strategy used when you are behind in the race and your opponent has escaped his runners. You make an advanced anchor on the opponent's side of the board and hold on to it as long as you can with the idea of hindering the opponent from bearing in safely. See this thread. Compare: Back Game.