refers to a diverse family of viewing systems where one or more displays and sets of optics are attached to the head (head-mount display) or an accessory. For example, they can be designed into helmets, hardhats, or eyeglasses. Images can be projected into one eye (monocular) or both eyes (binocular).
A display mounted close to the eye on a headset or goggles, typically using optical techniques to create the illusion of a larger screen further away from the eye. Many HCDs use a small, usually low-resolution liquid crystal display (LCD), and are used for applications such as industrial inspection and maintenance. The 3-D HCDs used in immersive virtual-reality systems are typically based on dual LCDs with a distinct image for each eye (offset to provide depth perception), updated at 30 frames per second.
Display which is small enough to be installed to the head or the helmet of a person. It may only engage a small part of the filed of view, but it also may use the whole field of view and, therefore, compensates for the real world as image source.