Definitions for "Constructive Solid Geometry"
Keywords:  csg, boolean, primitive, texdata, hlcsg
popupid: csg](Mapping) The name given to the first stage of the map compile process. This stage often involves basic compilation operations such as initial surface subdivisions, texdata heap validation and initial hull construction. Often abbreviated as CSG. In ZHLT, this process is performed by the hlcsg.exe program.
Process of building new a 3D model from the from the subtraction, intersection, or union of two or more models in a scene.
one of the systems for modeling solid objects. Regular primitive shapes (blocks, pyramids, cones, etc.) are added to and subtracted from one another to create the desired object. Compare boundary representation.