A representation of graphic images as rows of dots. The value of each dot (whether it is filled in or not) is stored in computer memory as bits of data (0 and 1, or On and Off). The density of the dots, known as the resolution, determines how sharply the image is represented. This is often expressed in dots per inch ( DPI) or simply by the number of rows and columns, such as 640 by 480.
A digitized image that is mapped into a grid of pixels. These types of images cannot be enlarged or printed at higher resolutions without developing jagged edges.
(.bmp file) - a dot-by-dot description of an electronic image.
a picture made of many itty-bitty dots
a representation and/or a reconstruction of a page after it has been digitized, often times from a scanned copy
a two-dimensional array of pixels that Windows can render on the screen
a type of graphics file in which bits (binary digits) represent tiny squares of the image's colors
a way of defining a space in which a graphic is displayed, it also defines the colour of each pixel or 'bit 'in the display
a representation of a 0,1-vector in which each component is represented by a single bit. Used to represent a set, with 1 representing an element (from a universal set) that is included in the set and 0 representing an element that is not in the set.
First Definition] A method of storing an image by using a single bit to represent one of two colors (usually black and white). [Second Definition] A non-proprietary file format that (in most cases) saves each color of each pixel as one byte. The file extension is usually *.BMP.
A set of numerical values specifying the colors of pixels on an output device.
Method of graphic display using rows and columns of dots, or pixels. Each pixel location corresponds to a location in memory.
The total of all bit planes used to represent a graphic. Its size is measured in horizontal, vertical and depth of bits. In a one-bit (monochrome) system there is only one bit plane. As additional planes are added color can be described. Two bit planes yield four possible values per imagesel; eight yield 256, and so on.
A bit map is a representation and/or a reconstruction of an image after it has been digitized, often times from a scanned copy.
Screen memory such that each pixel corresponds to one bit in memory for monochrome screens or several bits for colour screens. Representation of characters or graphics by individual pixels arranged in row (horizontal) and column (vertical) order. Each pixel can be represented by one bit (simple black and white) or up to 32 bits (high-definition color).
A representation, consisting of rows and columns of dots, of a graphics image in computer memory. The value of each dot (whether it is filled in or not) is stored in one or more bits of data. For simple monochrome images, one bit is sufficient to represent each dot, but for colors and shades of gray, each dot requires more than one bit of data. The more bits used to represent a dot, the more colors and shades of gray that can be represented.
Electronic representation of a page, indicating the pos tion of every position spot (zero or one).
An array of pixels making up an image for screen display or device output. Also referred to as a `paint-type' graphic.
In typographic imaging, the electronic representation of a page, indicating the position of every possible spot (zero or one).
A region of memory that contains the pixels representing an image. The pixels are arranged in the sequence in which they are normally scanned to display the image.
A data structure used to represent a bit image.
A record of every pixel on a computer screen, contained in the frame buffer of a raster graphics display system. A graphic image kept in a bitmap format of pixels can be displayed on a screen or printed by modern printers.
A type of image format that indicates the number of pixels and their color. GIF, JPEG, and TIFF files are bit maps.
Representation of a graphic image translated to pixels or dots on a screen.
In computer imaging, the electronic representation a page, indicating the position of every possible spot from 0 to 100 and rest from other document.
Creating characters or images by creating a "picture" (matrix) of individual bits (pixels). The individual bits may just be binary (black and white) or high definition colour. In colour systems, the "z-axis" of each pixel has a value which represents the "shade of grey" or colour of the bit. This value can be as high as 32 bits for very high-resolution colour. This results in a large, uncompressed file. For instance, a 300 dpi, E-Size drawing bit map is approximately 16MB.
Representation of characters or graphics by individual pixels, or points of light, dark or color, arranged in row (horizontal) and column (vertical) order. Each pixel is represented by either one bit (simple black & white) or up to 32 bits (fancy high definition color).