technique which allows to solve the problem of the smallest texture in a polygon where they have to be applied. In this case you would have seen a "blocks" effect due to the texture expansion on the surface; thanks to an interpolation operation between a texel and the 4 next to it, the bilinear filtering shows the correct texel.
A technique for reducing the "blockiness" in a texture map by blurring the pixels to make the object appear smoother.
Eliminates pixelization or blockiness when textures are view up close.
RenderWare3 uses 3D card's bilinear texture filtering ability to determine pixel colors by calculating interpolated or average values for them. It makes texture look more blurry but also smooth and realistic instead of blocky
This filters an output pixel by filtering the four nearest pixels, and interpolating the average.
This is used to smooth flat surfaces by averaging the colors of adjacent pixels, which blurs them and removes blockiness when viewed up close.
Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.